// TODO: do smth with this creepy staff
Vec2f flow_at_point = flow.at<Vec2f>(r0, c0);
- int u0 = floor(flow_at_point[0] + 0.5);
+ int u0 = cvRound(flow_at_point[0]);
if (r0 + u0 < 0) { u0 = -r0; }
if (r0 + u0 >= rows) { u0 = rows - 1 - r0; }
- int v0 = floor(flow_at_point[1] + 0.5);
+ int v0 = cvRound(flow_at_point[1]);
if (c0 + v0 < 0) { v0 = -c0; }
if (c0 + v0 >= cols) { v0 = cols - 1 - c0; }
const int left_col_shift = -min(c0 + v0, max_flow);
const int right_col_shift = min(cols - 1 - (c0 + v0), max_flow);
- float min_cost = DBL_MAX, best_u = u0, best_v = v0;
+ float min_cost = FLT_MAX, best_u = (float)u0, best_v = (float)v0;
wc(prev_extended, weight_window, r0 + averaging_radius, c0 + averaging_radius,
averaging_radius, averaging_radius, averaging_radius, averaging_radius, sigma_color);
selectPointsToRecalcFlow(flow,
averaging_radius,
- speed_up_thr,
+ (float)speed_up_thr,
curr_rows,
curr_cols,
speed_up,
selectPointsToRecalcFlow(flow_inv,
averaging_radius,
- speed_up_thr,
+ (float)speed_up_thr,
curr_rows,
curr_cols,
speed_up_inv,