Tweak grid size in vertex shader shader render tests
[platform/upstream/VK-GL-CTS.git] / modules / glshared / glsShaderRenderCase.cpp
index 3620898..b869917 100644 (file)
@@ -59,7 +59,7 @@ using namespace std;
 using namespace tcu;
 using namespace glu;
 
-static const int                       GRID_SIZE                               = 64;
+static const int                       GRID_SIZE                               = 92;
 static const int                       MAX_RENDER_WIDTH                = 128;
 static const int                       MAX_RENDER_HEIGHT               = 112;
 static const tcu::Vec4         DEFAULT_CLEAR_COLOR             = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f);