Add testing for sparse D/S/DS images.
[platform/upstream/VK-GL-CTS.git] / modules / glshared / glsShaderRenderCase.cpp
index 2bdb94b..3620898 100644 (file)
@@ -447,7 +447,7 @@ TestNode::IterateResult ShaderRenderCase::iterate (void)
                computeFragmentReference(refImage, quadGrid);
 
        // Compare.
-       bool testOk = compareImages(resImage, refImage, 0.05f);
+       bool testOk = compareImages(resImage, refImage, 0.07f);
 
        // De-initialize.
        gl.useProgram(0);