context.uniforms.push_back(gls::VarSpec("u_posTrans", translationMat<4>(positionFactor-1.0f), translationMat<4>(1.0f-positionFactor)));
for (int i = 0; i < numTextures; i++)
- context.textureSpecs.push_back(gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, 0,
+ context.textureSpecs.push_back(gls::TextureSpec(glu::TextureTestUtil::TEXTURETYPE_2D, 0,
texWid, texHei, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA, true,
GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT,
Vec4(0.0f), Vec4(1.0f)));
{
context.attributes.push_back(gls::VarSpec("a_texCoord" + de::toString(i), Vec2(0.0f), Vec2(1.0f)));
context.uniforms.push_back(gls::VarSpec("u_sampler" + de::toString(i), i));
- context.textureSpecs.push_back(gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, i,
+ context.textureSpecs.push_back(gls::TextureSpec(glu::TextureTestUtil::TEXTURETYPE_2D, i,
texWid, texHei, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA, true,
GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT,
Vec4(0.0f), Vec4(1.0f / (float)numTextures)));
context.uniforms.push_back(gls::VarSpec("u_sampler0${NS}", 0));
- context.textureSpecs.push_back(gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, 0,
+ context.textureSpecs.push_back(gls::TextureSpec(glu::TextureTestUtil::TEXTURETYPE_2D, 0,
texWid, texHei, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA,
true, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT,
Vec4(0.0f), Vec4(1.0f)));
context.uniforms.push_back (gls::VarSpec("u_sampler0${NS}", 0));
- context.textureSpecs.push_back (gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, 0,
+ context.textureSpecs.push_back (gls::TextureSpec(glu::TextureTestUtil::TEXTURETYPE_2D, 0,
texWid, texHei, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA,
true, GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT,
Vec4(0.0f), Vec4(1.0f)));