Relax LOD computation bounds; add mipmap.2d.projected to mustpass
[platform/upstream/VK-GL-CTS.git] / modules / gles31 / functional / es31fTextureBorderClampTests.cpp
index 0587f5a..05f383e 100644 (file)
@@ -912,7 +912,7 @@ void TextureBorderClampTest::verifyImage (const tcu::Surface&                                                       renderedFram
 {
        const tcu::PixelFormat  pixelFormat             = m_context.getRenderTarget().getPixelFormat();
 
-       tcu::LodPrecision               lodPrecision;
+       tcu::LodPrecision               lodPrecision    (tcu::LodPrecision::RULE_OPENGL);
        std::vector<float>              texCoord;
        bool                                    verificationOk;
 
@@ -2211,7 +2211,7 @@ void TextureBorderClampPerAxisCase3D::verifyImage (const tcu::Surface&                                                    ren
        const tcu::IVec4                                colorBits                       = tcu::max(glu::TextureTestUtil::getBitsVec(pixelFormat) - tcu::IVec4(colorErrorBits), tcu::IVec4(0));
        tcu::Surface                                    reference                       (renderedFrame.getWidth(), renderedFrame.getHeight());
        tcu::Surface                                    errorMask                       (renderedFrame.getWidth(), renderedFrame.getHeight());
-       tcu::LodPrecision                               lodPrecision;
+       tcu::LodPrecision                               lodPrecision            (tcu::LodPrecision::RULE_OPENGL);
        tcu::LookupPrecision                    lookupPrecision;
        int                                                             numFailedPixels;