bool isStagePresent (glu::ShaderType stage) const;
bool isStageReferencing (glu::ShaderType stage) const;
- deUint32 getPresentMask (void) const;
deUint32 getReferencingMask (void) const;
const glu::GLSLVersion m_version;
return m_stageReferencing[stage];
}
-deUint32 ShaderSet::getPresentMask (void) const
-{
- deUint32 mask = 0;
- for (deUint32 stage = 0; stage < glu::SHADERTYPE_LAST; ++stage)
- {
- if (m_stagePresent[stage])
- mask |= (1u << stage);
- }
- return mask;
-}
-
deUint32 ShaderSet::getReferencingMask (void) const
{
deUint32 mask = 0;