if (shader->getDefaultBlock().variables[ndx].storage == glu::STORAGE_OUT)
{
// missing location qualifier means location == 0
- const int outputLocation = (shader->getDefaultBlock().variables[ndx].layout.location == -1)
+ const int outputLocation = (shader->getDefaultBlock().variables[ndx].layout.location == -1)
? (0)
: (shader->getDefaultBlock().variables[ndx].layout.location);