Use 64-bit math in work group size assertion.
[platform/upstream/VK-GL-CTS.git] / modules / gles31 / functional / es31fNegativeComputeTests.cpp
index 8fc9f10..8d492ab 100644 (file)
@@ -646,7 +646,7 @@ void invalid_maximum_work_group_sizes (NegativeTestContext& ctx)
        ctx.glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &maxWorkGroupInvocations);
        ctx.expectError(GL_NO_ERROR);
 
-       DE_ASSERT((maxWorkGroupSizeX * maxWorkGroupSizeY * maxWorkGroupSizeZ) > maxWorkGroupInvocations );
+       DE_ASSERT(((deInt64) maxWorkGroupSizeX * maxWorkGroupSizeY * maxWorkGroupSizeZ) > maxWorkGroupInvocations );
 
        const bool                              isES32                  = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
        const char* const               shaderVersion   = isES32