ctx.glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &maxWorkGroupInvocations);
ctx.expectError(GL_NO_ERROR);
- DE_ASSERT((maxWorkGroupSizeX * maxWorkGroupSizeY * maxWorkGroupSizeZ) > maxWorkGroupInvocations );
+ DE_ASSERT(((deInt64) maxWorkGroupSizeX * maxWorkGroupSizeY * maxWorkGroupSizeZ) > maxWorkGroupInvocations );
const bool isES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
const char* const shaderVersion = isES32