#include "es31fTextureLevelStateQueryTests.hpp"
#include "es31fIntegerStateQueryTests.hpp"
#include "es31fInternalFormatQueryTests.hpp"
+#include "es31fBooleanStateQueryTests.hpp"
+#include "es31fIndexedStateQueryTests.hpp"
+#include "es31fTextureStateQueryTests.hpp"
+#include "es31fFramebufferDefaultStateQueryTests.hpp"
+#include "es31fProgramPipelineStateQueryTests.hpp"
+#include "es31fProgramStateQueryTests.hpp"
#include "es31fTextureFilteringTests.hpp"
#include "es31fTextureFormatTests.hpp"
#include "es31fTextureSpecificationTests.hpp"
void init (void)
{
+ addChild(new BooleanStateQueryTests (m_context));
addChild(new IntegerStateQueryTests (m_context));
+ addChild(new IndexedStateQueryTests (m_context));
+ addChild(new TextureStateQueryTests (m_context));
addChild(new TextureLevelStateQueryTests (m_context));
addChild(new ShaderStateQueryTests (m_context));
addChild(new InternalFormatQueryTests (m_context));
addChild(new VertexAttributeBindingStateQueryTests (m_context));
addChild(new ShaderMultisampleInterpolationStateQueryTests (m_context));
+ addChild(new FramebufferDefaultStateQueryTests (m_context));
+ addChild(new ProgramStateQueryTests (m_context));
+ addChild(new ProgramPipelineStateQueryTests (m_context));
}
};