#include "es31fSRGBDecodeTests.hpp"
#include "es31fDrawElementsBaseVertexTests.hpp"
#include "es31fShaderFramebufferFetchTests.hpp"
+#include "es31fShaderUniformIntegerFunctionTests.hpp"
namespace deqp
{
class ShaderLibraryTest : public TestCaseGroup
{
public:
- ShaderLibraryTest (Context& context, const char* name, const char* description)
- : TestCaseGroup (context, name, description)
- , m_filename (name + std::string(".test"))
- {
- }
-
ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
: TestCaseGroup (context, name, description)
, m_filename (filename)
void init (void)
{
gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
- std::string fileName = "shaders/" + m_filename;
+ std::string fileName = m_filename;
std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str());
for (int i = 0; i < (int)children.size(); i++)
const std::string m_filename;
};
+class ShaderLibraryGroup : public TestCaseGroup
+{
+public:
+ struct File
+ {
+ const char* fileName;
+ const char* testName;
+ const char* description;
+ };
+
+ ShaderLibraryGroup (Context& context, const char* name, const char* description, int numFiles, const File* files)
+ : TestCaseGroup (context, name, description)
+ , m_numFiles (numFiles)
+ , m_files (files)
+ {}
+
+ void init (void)
+ {
+ for (int ndx = 0; ndx < m_numFiles; ++ndx)
+ addChild(new ShaderLibraryTest(m_context, m_files[ndx].fileName, m_files[ndx].testName, m_files[ndx].description));
+ }
+
+private:
+ const int m_numFiles;
+ const File* const m_files;
+};
+
class ShaderBuiltinVarTests : public TestCaseGroup
{
public:
void init (void)
{
- addChild(new ShaderCommonFunctionTests (m_context));
- addChild(new ShaderPackingFunctionTests (m_context));
- addChild(new ShaderIntegerFunctionTests (m_context));
- addChild(new ShaderTextureSizeTests (m_context));
- addChild(createBuiltinPrecisionTests (m_context));
+ addChild(new ShaderCommonFunctionTests (m_context));
+ addChild(new ShaderPackingFunctionTests (m_context));
+ addChild(new ShaderIntegerFunctionTests (m_context));
+ addChild(new ShaderUniformIntegerFunctionTests (m_context));
+ addChild(new ShaderTextureSizeTests (m_context));
+ addChild(createBuiltinPrecisionTests (m_context));
}
};
class ShaderLinkageTests : public TestCaseGroup
{
public:
- ShaderLinkageTests (Context& context)
+ ShaderLinkageTests (Context& context, bool isGL45)
: TestCaseGroup(context, "linkage", "Linkage Tests")
+ , m_isGL45(isGL45)
{
}
+private:
+ bool m_isGL45;
+
void init (void)
{
- addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
- addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
- addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
- addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
- addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
- addChild(new ShaderLibraryTest(m_context, "linkage_uniform.test", "uniform", "Uniform linkage"));
+ static const ShaderLibraryGroup::File s_filesES31[] =
+ {
+ { "shaders/es31/declarations.test", "declarations", "Declarations" },
+ { "shaders/es31/linkage_geometry.test", "geometry", "Geometry shader" },
+ { "shaders/es31/linkage_tessellation.test", "tessellation", "Tessellation shader" },
+ { "shaders/es31/linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader" },
+ { "shaders/es31/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks" },
+ { "shaders/es31/linkage_io_block.test", "io_block", "Shader io blocks" },
+ { "shaders/es31/linkage_uniform.test", "uniform", "Uniform linkage" },
+ };
+ static const ShaderLibraryGroup::File s_filesES32[] =
+ {
+ { "shaders/es32/linkage_geometry.test", "geometry", "Geometry shader" },
+ { "shaders/es32/linkage_tessellation.test", "tessellation", "Tessellation shader" },
+ { "shaders/es32/linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader" },
+ { "shaders/es32/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks" },
+ { "shaders/es32/linkage_io_block.test", "io_block", "Shader io blocks" },
+ { "shaders/es32/linkage_uniform.test", "uniform", "Uniform linkage" },
+ };
+ static const ShaderLibraryGroup::File s_filesGL45[] =
+ {
+ { "shaders/gl45/linkage_geometry.test", "geometry", "Geometry shader" },
+ { "shaders/gl45/linkage_tessellation.test", "tessellation", "Tessellation shader" },
+ { "shaders/gl45/linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader" },
+ { "shaders/gl45/linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks" },
+ { "shaders/gl45/linkage_io_block.test", "io_block", "Shader io blocks" },
+ { "shaders/gl45/linkage_uniform.test", "uniform", "Uniform linkage" },
+ };
+
+ if (m_isGL45)
+ addChild(new ShaderLibraryGroup(m_context, "gl45", "GL 4.5 Linkage", DE_LENGTH_OF_ARRAY(s_filesGL45), s_filesGL45));
+ else
+ {
+ addChild(new ShaderLibraryGroup(m_context, "es31", "GLSL ES 3.1 Linkage", DE_LENGTH_OF_ARRAY(s_filesES31), s_filesES31));
+ addChild(new ShaderLibraryGroup(m_context, "es32", "GLSL ES 3.2 Linkage", DE_LENGTH_OF_ARRAY(s_filesES32), s_filesES32));
+ }
}
};
class ShaderTests : public TestCaseGroup
{
public:
- ShaderTests (Context& context)
+ ShaderTests (Context& context, bool isGL45)
: TestCaseGroup(context, "shaders", "Shading Language Tests")
+ , m_isGL45(isGL45)
{
}
+private:
+ bool m_isGL45;
+
void init (void)
{
addChild(new ShaderBuiltinVarTests (m_context));
addChild(new SampleVariableTests (m_context));
addChild(new ShaderMultisampleInterpolationTests(m_context));
addChild(new OpaqueTypeIndexingTests (m_context));
- addChild(new ShaderLibraryTest (m_context, "functions", "Function Tests"));
- addChild(new ShaderLibraryTest (m_context, "arrays", "Arrays Tests"));
- addChild(new ShaderLibraryTest (m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
- addChild(new ShaderLinkageTests (m_context));
+
+ {
+ static const ShaderLibraryGroup::File s_functionFiles[] =
+ {
+ { "shaders/es31/functions.test", "es31", "GLSL ES 3.1 Function Tests" },
+ { "shaders/es32/functions.test", "es32", "GLSL ES 3.2 Function Tests" },
+ };
+ addChild(new ShaderLibraryGroup(m_context, "functions", "Function Tests", DE_LENGTH_OF_ARRAY(s_functionFiles), s_functionFiles));
+ }
+
+ {
+ static const ShaderLibraryGroup::File s_arraysFiles[] =
+ {
+ { "shaders/es31/arrays.test", "es31", "GLSL ES 3.1 Array Tests" },
+ { "shaders/es32/arrays.test", "es32", "GLSL ES 3.2 Array Tests" },
+ };
+ addChild(new ShaderLibraryGroup(m_context, "arrays", "Array Tests", DE_LENGTH_OF_ARRAY(s_arraysFiles), s_arraysFiles));
+ }
+
+ {
+ static const ShaderLibraryGroup::File s_arraysOfArraysFilesES[] =
+ {
+ { "shaders/es31/arrays_of_arrays.test", "es31", "GLSL ES 3.1 Arrays of Arrays Tests" },
+ { "shaders/es32/arrays_of_arrays.test", "es32", "GLSL ES 3.2 Arrays of Arrays Tests" },
+ };
+
+ static const ShaderLibraryGroup::File s_arraysOfArraysFilesGL[] =
+ {
+ { "shaders/gl45/arrays_of_arrays.test", "gl45", "GLSL 4.5 Arrays of Arrays Tests" },
+ };
+ if (m_isGL45)
+ addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests", DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesGL), s_arraysOfArraysFilesGL));
+ else
+ addChild(new ShaderLibraryGroup(m_context, "arrays_of_arrays", "Arrays of Arras Tests", DE_LENGTH_OF_ARRAY(s_arraysOfArraysFilesES), s_arraysOfArraysFilesES));
+ }
+
+ addChild(new ShaderLinkageTests (m_context, m_isGL45));
addChild(new ShaderBuiltinConstantTests (m_context));
addChild(new ShaderHelperInvocationTests (m_context));
- addChild(new ShaderLibraryTest (m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
- addChild(new ShaderLibraryTest (m_context, "uniform_block", "Uniform block tests"));
+
+ {
+ static const ShaderLibraryGroup::File s_implicitConversionsFiles[] =
+ {
+ { "shaders/es31/implicit_conversions.test", "es31", "GLSL ES 3.1 GL_EXT_shader_implicit_conversions Tests" },
+ { "shaders/es32/implicit_conversions.test", "es32", "GLSL ES 3.2 GL_EXT_shader_implicit_conversions Tests" },
+ };
+ addChild(new ShaderLibraryGroup(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests", DE_LENGTH_OF_ARRAY(s_implicitConversionsFiles), s_implicitConversionsFiles));
+ }
+
+ {
+ static const ShaderLibraryGroup::File s_uniformBlockFiles[] =
+ {
+ { "shaders/es31/uniform_block.test", "es31", "GLSL ES 3.1 Uniform block tests" },
+ { "shaders/es32/uniform_block.test", "es32", "GLSL ES 3.2 Uniform block tests" },
+ };
+ addChild(new ShaderLibraryGroup(m_context, "uniform_block", "Uniform block tests", DE_LENGTH_OF_ARRAY(s_uniformBlockFiles), s_uniformBlockFiles));
+ }
+
addChild(new ShaderFramebufferFetchTests (m_context));
}
};
class TextureTests : public TestCaseGroup
{
public:
- TextureTests (Context& context)
+ TextureTests (Context& context, bool isGL45)
: TestCaseGroup(context, "texture", "Texture tests")
+ , m_isGL45(isGL45)
{
}
addChild(new TextureMultisampleTests (m_context));
addChild(new TextureGatherTests (m_context));
addChild(createTextureBufferTests (m_context));
- addChild(new TextureBorderClampTests (m_context));
+ addChild(new TextureBorderClampTests (m_context, m_isGL45));
}
+
+private:
+ bool m_isGL45;
};
class StateQueryTests : public TestCaseGroup
}
};
-FunctionalTests::FunctionalTests (Context& context)
+GLES31FunctionalTests::GLES31FunctionalTests (Context& context)
: TestCaseGroup(context, "functional", "Functionality Tests")
{
}
-FunctionalTests::~FunctionalTests (void)
+GLES31FunctionalTests::~GLES31FunctionalTests (void)
{
}
-void FunctionalTests::init (void)
+void GLES31FunctionalTests::init (void)
{
- addChild(new ShaderTests (m_context));
+ addChild(new ShaderTests (m_context, false));
addChild(new ComputeTests (m_context));
addChild(new DrawTests (m_context));
- addChild(new TessellationTests (m_context));
+ addChild(new TessellationTests (m_context, false));
addChild(new SSBOTests (m_context));
addChild(new UniformBlockTests (m_context));
addChild(new ShaderImageLoadStoreTests (m_context));
addChild(new AtomicCounterTests (m_context));
addChild(new StencilTexturingTests (m_context));
- addChild(new TextureTests (m_context));
+ addChild(new TextureTests (m_context, false));
addChild(new StateQueryTests (m_context));
addChild(new MultisampleTests (m_context));
addChild(new SynchronizationTests (m_context));
- addChild(new GeometryShaderTests (m_context));
+ addChild(new GeometryShaderTests (m_context, false));
addChild(new SampleShadingTests (m_context));
addChild(new VertexAttributeBindingTests (m_context));
addChild(new ProgramUniformTests (m_context));
addChild(new AdvancedBlendTests (m_context));
- addChild(createSeparateShaderTests (m_context));
- addChild(new UniformLocationTests (m_context));
- addChild(new TessellationGeometryInteractionTests (m_context));
+ addChild(createGLESSeparateShaderTests (m_context));
+ addChild(new UniformLocationTests (m_context, false));
+ addChild(new TessellationGeometryInteractionTests (m_context, false));
addChild(new DebugTests (m_context));
addChild(new FboTests (m_context));
- addChild(new ProgramInterfaceQueryTests (m_context));
+ addChild(new ProgramInterfaceQueryTests (m_context, false));
addChild(new LayoutBindingTests (m_context));
addChild(new PrimitiveBoundingBoxTests (m_context));
addChild(new AndroidExtensionPackES31ATests (m_context));
- addChild(createCopyImageTests (m_context));
+ addChild(createCopyImageTests (m_context, false));
addChild(createDrawBuffersIndexedTests (m_context));
addChild(new DefaultVertexArrayObjectTests (m_context));
addChild(new SRGBTextureDecodeTests (m_context));
addChild(new DrawElementsBaseVertexTests (m_context));
}
+GL45FunctionalTests::GL45FunctionalTests (Context& context)
+ : TestCaseGroup(context, "functional", "Functionality Tests")
+{
+}
+
+GL45FunctionalTests::~GL45FunctionalTests (void)
+{
+}
+
+void GL45FunctionalTests::init (void)
+{
+ addChild(new ShaderTests (m_context, true));
+ addChild(new ComputeTests (m_context));
+ addChild(new DrawTests (m_context));
+ addChild(new TessellationTests (m_context, true));
+ addChild(new SSBOTests (m_context));
+ addChild(new UniformBlockTests (m_context));
+ addChild(new ShaderImageLoadStoreTests (m_context));
+ addChild(new AtomicCounterTests (m_context));
+ addChild(new StencilTexturingTests (m_context));
+ addChild(new TextureTests (m_context, true));
+ addChild(new StateQueryTests (m_context));
+ addChild(new MultisampleTests (m_context));
+ addChild(new SynchronizationTests (m_context));
+ addChild(new GeometryShaderTests (m_context, true));
+ addChild(new SampleShadingTests (m_context));
+ addChild(new VertexAttributeBindingTests (m_context));
+ addChild(new ProgramUniformTests (m_context));
+ addChild(new AdvancedBlendTests (m_context));
+ addChild(createCommonSeparateShaderTests (m_context));
+ addChild(new UniformLocationTests (m_context, true));
+ addChild(new TessellationGeometryInteractionTests (m_context, true));
+ addChild(new DebugTests (m_context));
+ addChild(new FboTests (m_context));
+ addChild(new ProgramInterfaceQueryTests (m_context, true));
+ addChild(new LayoutBindingTests (m_context));
+ addChild(new PrimitiveBoundingBoxTests (m_context));
+ addChild(createCopyImageTests (m_context, true));
+ addChild(createDrawBuffersIndexedTests (m_context));
+ addChild(new SRGBTextureDecodeTests (m_context));
+ addChild(new DrawElementsBaseVertexTests (m_context));
+}
+
} // Functional
} // gles31
} // deqp