#include "es31fDebugTests.hpp"
#include "es31fFboColorbufferTests.hpp"
#include "es31fFboNoAttachmentTests.hpp"
+#include "es31fFboSRGBWriteControlTests.hpp"
#include "es31fProgramInterfaceQueryTests.hpp"
#include "es31fTextureGatherTests.hpp"
#include "es31fTextureFormatTests.hpp"
#include "es31fDrawBuffersIndexedTests.hpp"
#include "es31fDefaultVertexArrayObjectTests.hpp"
#include "es31fSRGBDecodeTests.hpp"
+#include "es31fDrawElementsBaseVertexTests.hpp"
+#include "es31fShaderFramebufferFetchTests.hpp"
namespace deqp
{
addChild(new ShaderHelperInvocationTests (m_context));
addChild(new ShaderLibraryTest (m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
addChild(new ShaderLibraryTest (m_context, "uniform_block", "Uniform block tests"));
+ addChild(new ShaderFramebufferFetchTests (m_context));
}
};
addChild(new FboColorTests (m_context));
addChild(createFboNoAttachmentTests (m_context));
addChild(createFboNoAttachmentCompletenessTests (m_context));
+ addChild(new FboSRGBWriteControlTests (m_context));
}
};
addChild(createDrawBuffersIndexedTests (m_context));
addChild(new DefaultVertexArrayObjectTests (m_context));
addChild(new SRGBTextureDecodeTests (m_context));
+ addChild(new DrawElementsBaseVertexTests (m_context));
}
} // Functional