Relax LOD computation bounds; add mipmap.2d.projected to mustpass
[platform/upstream/VK-GL-CTS.git] / modules / gles3 / functional / es3fTextureWrapTests.cpp
index d4edcdd..da12488 100644 (file)
@@ -334,7 +334,7 @@ TextureWrapCase::IterateResult TextureWrapCase::iterate (void)
                const bool                                              isSRGB                  = tcu::isSRGB(texFormat);
                const tcu::PixelFormat                  pixelFormat             = m_renderCtx.getRenderTarget().getPixelFormat();
                const tcu::IVec4                                colorBits               = tcu::max(getBitsVec(pixelFormat) - (isNearestOnly && !isSRGB ? 1 : 2), tcu::IVec4(0));
-               tcu::LodPrecision                               lodPrecision;
+               tcu::LodPrecision                               lodPrecision    (tcu::LodPrecision::RULE_OPENGL);
                tcu::LookupPrecision                    lookupPrecision;
 
                lodPrecision.derivateBits               = 18;