if (!state.verifyValidity(testCtx))
return;
- if (GLuint(state) < GLfloat(reference))
+ if (state < GLfloat(reference))
{
- testCtx.getLog() << TestLog::Message << "// ERROR: expected greater or equal to " << GLfloat(reference) << "; got " << GLuint(state) << TestLog::EndMessage;
+ testCtx.getLog() << TestLog::Message << "// ERROR: expected greater or equal to " << GLfloat(reference) << "; got " << state << TestLog::EndMessage;
if (testCtx.getTestResult() == QP_TEST_RESULT_PASS)
testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid float value");
}