translateCommand(testCmd, refTestCmd, m_renderTarget);
// Base clears.
- renderReference(m_baseClears, m_refColorBuffer->getAccess(), m_refStencilBuffer->getAccess(), m_renderTarget.depthBits);
+ renderReference(m_baseClears, m_refColorBuffer->getAccess(), m_refStencilBuffer->getAccess(), m_renderTarget.stencilBits);
// Base depths.
for (vector<RefRenderCommand>::const_iterator cmd = m_refBaseDepthRenders.begin(); cmd != m_refBaseDepthRenders.end(); ++cmd)