Use new LOD approximation rules for OpenGL ES
[platform/upstream/VK-GL-CTS.git] / modules / gles2 / functional / es2fTextureMipmapTests.cpp
index af7f9e8..cc65e5d 100644 (file)
@@ -350,7 +350,7 @@ Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate (void)
                tcu::Surface                    referenceFrame  (viewport.width, viewport.height);
                tcu::Surface                    errorMask               (viewport.width, viewport.height);
                tcu::LookupPrecision    lookupPrec;
-               tcu::LodPrecision               lodPrec                 (tcu::LodPrecision::RULE_OPENGL);
+               tcu::LodPrecision               lodPrec;
                int                                             numFailedPixels = 0;
 
                lookupPrec.coordBits            = tcu::IVec3(20, 20, 0);
@@ -670,7 +670,7 @@ TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate (void)
                int                                             numFailedPixels         = 0;
                ReferenceParams                 params                          (TEXTURETYPE_CUBE);
                tcu::LookupPrecision    lookupPrec;
-               tcu::LodPrecision               lodPrec                         (tcu::LodPrecision::RULE_OPENGL);
+               tcu::LodPrecision               lodPrec;
 
                // Params for rendering reference
                params.sampler                                  = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);