Increase threshold in ES2 frag op and buffer tests am: ce69f90677
[platform/upstream/VK-GL-CTS.git] / modules / gles2 / functional / es2fBufferTestUtil.cpp
index 59360d3..2bf7567 100644 (file)
@@ -414,7 +414,7 @@ bool VertexArrayVerifier::verify (deUint32 buffer, const deUint8* refPtr, int of
        int                                                     maxQuadsPerBatch        = maxQuadsX*maxQuadsY;
        int                                                     numVerified                     = 0;
        deUint32                                        program                         = m_program->getProgram();
-       tcu::RGBA                                       threshold                       = renderTarget.getPixelFormat().getColorThreshold() + tcu::RGBA(3,3,3,3);
+       tcu::RGBA                                       threshold                       = renderTarget.getPixelFormat().getColorThreshold() + tcu::RGBA(4,4,4,4);
        bool                                            isOk                            = true;
 
        vector<tcu::Vec2>                       positions;