Don't assume rendering complete before buffer latch
[platform/upstream/VK-GL-CTS.git] / modules / egl / teglGetFrameTimestampsTests.cpp
index d65d8d3..bbf27cc 100644 (file)
@@ -245,7 +245,6 @@ void verifySingleFrame (const FrameTimes& frameTimes, tcu::ResultCollector& resu
                check_le(result, frameTimes.renderingComplete, frameTimes.readsDone, "Buffer rendering completed after reads completed.");
 
        // Verify CPU/GPU dependencies
-       check_lt(result, frameTimes.renderingComplete, frameTimes.latch, "Buffer latched before rendering completed.");
        if (timestampValid(frameTimes.firstCompositionGpuFinished))
                check_lt(result, frameTimes.firstCompositionStart, frameTimes.firstCompositionGpuFinished, "Composition CPU work started after GPU work finished.");