const EGLint attribList[] =
{
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_ALPHA_SIZE, 1,
EGL_NONE
};
const EGLint attribList[] =
{
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_ALPHA_SIZE, 1,
EGL_NONE
};