void *start;
void *last;
void *p;
+ int order;
BUG_ON(flags & GFP_SLAB_BUG_MASK);
if (!page)
goto out;
+ order = compound_order(page);
inc_slabs_node(s, page_to_nid(page), page->objects);
+ memcg_bind_pages(s, order);
page->slab_cache = s;
__SetPageSlab(page);
if (page->pfmemalloc)
start = page_address(page);
if (unlikely(s->flags & SLAB_POISON))
- memset(start, POISON_INUSE, PAGE_SIZE << compound_order(page));
+ memset(start, POISON_INUSE, PAGE_SIZE << order);
last = start;
for_each_object(p, s, start, page->objects) {
__ClearPageSlabPfmemalloc(page);
__ClearPageSlab(page);
+
+ memcg_release_pages(s, order);
reset_page_mapcount(page);
if (current->reclaim_state)
current->reclaim_state->reclaimed_slab += pages;