'submodule/include/animation/state_machine.hpp',
'submodule/include/animation/state_machine_bool.hpp',
'submodule/include/animation/state_machine_component.hpp',
- 'submodule/include/animation/state_machine_double.hpp',
'submodule/include/animation/state_machine_input.hpp',
'submodule/include/animation/state_machine_layer.hpp',
'submodule/include/animation/state_machine_layer_component.hpp',
'submodule/include/animation/state_transition.hpp',
'submodule/include/animation/transition_bool_condition.hpp',
'submodule/include/animation/transition_condition.hpp',
- 'submodule/include/animation/transition_double_condition.hpp',
'submodule/include/animation/transition_trigger_condition.hpp',
'submodule/include/animation/transition_value_condition.hpp'
], subdir: 'rive/animation')
'submodule/include/generated/animation/state_machine_base.hpp',
'submodule/include/generated/animation/state_machine_bool_base.hpp',
'submodule/include/generated/animation/state_machine_component_base.hpp',
- 'submodule/include/generated/animation/state_machine_double_base.hpp',
'submodule/include/generated/animation/state_machine_input_base.hpp',
'submodule/include/generated/animation/state_machine_layer_base.hpp',
'submodule/include/generated/animation/state_machine_layer_component_base.hpp',
'submodule/include/generated/animation/state_transition_base.hpp',
'submodule/include/generated/animation/transition_bool_condition_base.hpp',
'submodule/include/generated/animation/transition_condition_base.hpp',
- 'submodule/include/generated/animation/transition_double_condition_base.hpp',
'submodule/include/generated/animation/transition_trigger_condition_base.hpp',
'submodule/include/generated/animation/transition_value_condition_base.hpp'
], subdir: 'rive/generated/animation')
'submodule/src/animation/linear_animation.cpp',
'submodule/src/animation/linear_animation_instance.cpp',
'submodule/src/animation/layer_state.cpp',
+ 'submodule/src/animation/state_machine.cpp',
'submodule/src/animation/state_machine_input.cpp',
+ 'submodule/src/animation/state_machine_input_instance.cpp',
+ 'submodule/src/animation/state_machine_instance.cpp',
'submodule/src/animation/state_machine_layer.cpp',
- 'submodule/src/animation/state_machine_trigger.cpp',
'submodule/src/animation/state_transition.cpp',
+ 'submodule/src/animation/transition_bool_condition.cpp',
'submodule/src/animation/transition_condition.cpp',
+ 'submodule/src/animation/transition_number_condition.cpp',
+ 'submodule/src/animation/transition_trigger_condition.cpp',
'submodule/src/core/binary_reader.cpp',
'submodule/src/core/field_types/core_bool_type.cpp',
'submodule/src/core/field_types/core_color_type.cpp',
'submodule/src/importers/artboard_importer.cpp',
'submodule/src/importers/keyed_object_importer.cpp',
'submodule/src/importers/keyed_property_importer.cpp',
+ 'submodule/src/importers/layer_state_importer.cpp',
'submodule/src/importers/linear_animation_importer.cpp',
+ 'submodule/src/importers/state_machine_importer.cpp',
+ 'submodule/src/importers/state_machine_layer_importer.cpp',
+ 'submodule/src/importers/state_transition_importer.cpp',
'submodule/src/shapes/clipping_shape.cpp',
'submodule/src/shapes/cubic_mirrored_vertex.cpp',
'submodule/src/shapes/metrics_path.cpp',