location_boundary_copy(const LocationBoundary *boundary)
{
g_return_val_if_fail(boundary, NULL);
- if (boundary->type == LOCATION_BOUNDARY_RECT) {
+ if (boundary->type == LOCATION_BOUNDARY_RECT)
return location_boundary_new_for_rect(boundary->rect.left_top, boundary->rect.right_bottom);
- } else if (boundary->type == LOCATION_BOUNDARY_CIRCLE) {
+ else if (boundary->type == LOCATION_BOUNDARY_CIRCLE)
return location_boundary_new_for_circle(boundary->circle.center, boundary->circle.radius);
- } else if (boundary->type == LOCATION_BOUNDARY_POLYGON) {
+ else if (boundary->type == LOCATION_BOUNDARY_POLYGON)
return location_boundary_new_for_polygon(boundary->polygon.position_list);
- }
+
return NULL;
}