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<li><a class="el" href="building_boost_locale.html#building_boost_locale_bb">Building Boost.Locale</a><ul>
<li><a class="el" href="building_boost_locale.html#bb_building_deps">Dependencies</a></li>
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<code>c:\icu46\lib\icudt.lib</code> <br/>
<code>c:\icu46\lib\icuin.lib</code> <br/>
<code>...</code> <br/>
- then you need to provide an option <code>-sICU_PATH=c</code>:\icu46 <div class="fragment"><pre class="fragment">
+ then you need to provide an option <code>-sICU_PATH=c:\icu46</code> <div class="fragment"><pre class="fragment">
.\bjam --with-locale -sICU_PATH=c:\icu46 stage
</pre></div></li>
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Binary Compatibility</h2>
<p>Boost.Locale is built with binary compatibility in mind. Switching localization back ends on or off, or using iconv or not, does not affect binary compatibility. So if a dynamic library was built with all possible backends, other dynamic libraries compiled with, for example, only the <code>std</code>, <code>posix</code> or <code>winapi</code> backends would still be binary-compatible with it.</p>
<p>However this definitely has an effect on some features. For example, if you try to use boundary analysis or a calendar facet when the library does not support the icu backend you would get an exception. </p>
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