void *virtual;
/** Buffer manager context associated with this buffer object */
dri_bufmgr *bufmgr;
+ /**
+ * MM-specific handle for accessing object
+ */
+ int handle;
};
/**
* to be used from the graphics device.
*/
dri_bo *(*bo_alloc)(dri_bufmgr *bufmgr_ctx, const char *name,
- unsigned long size, unsigned int alignment,
- uint64_t location_mask);
-
- /**
- * Allocates a buffer object for a static allocation.
- *
- * Static allocations are ones such as the front buffer that are offered by
- * the X Server, which are never evicted and never moved.
- */
- dri_bo *(*bo_alloc_static)(dri_bufmgr *bufmgr_ctx, const char *name,
- unsigned long offset, unsigned long size,
- void *virtual, uint64_t location_mask);
+ unsigned long size, unsigned int alignment);
/** Takes a reference on a buffer object */
void (*bo_reference)(dri_bo *bo);
* buffer to complete, first. The resulting mapping is available at
* buf->virtual.
*/
- int (*bo_map)(dri_bo *buf, GLboolean write_enable);
+ int (*bo_map)(dri_bo *buf, int write_enable);
/** Reduces the refcount on the userspace mapping of the buffer object. */
int (*bo_unmap)(dri_bo *buf);
void (*destroy)(dri_bufmgr *bufmgr);
/**
- * Add relocation entry in reloc_buf, which will be updated with the
- * target buffer's real offset on on command submission.
- *
- * Relocations remain in place for the lifetime of the buffer object.
- *
- * \param reloc_buf Buffer to write the relocation into.
- * \param flags BO flags to be used in validating the target buffer.
- * Applicable flags include:
- * - DRM_BO_FLAG_READ: The buffer will be read in the process of
- * command execution.
- * - DRM_BO_FLAG_WRITE: The buffer will be written in the process of
- * command execution.
- * - DRM_BO_FLAG_MEM_TT: The buffer should be validated in TT memory.
- * - DRM_BO_FLAG_MEM_VRAM: The buffer should be validated in video
- * memory.
- * \param delta Constant value to be added to the relocation target's offset.
- * \param offset Byte offset within batch_buf of the relocated pointer.
- * \param target Buffer whose offset should be written into the relocation
- * entry.
- */
- int (*emit_reloc)(dri_bo *reloc_buf,
- uint32_t read_domains, uint32_t write_domain,
- uint32_t delta, uint32_t offset, dri_bo *target);
-
- /**
* Processes the relocations, either in userland or by converting the list
* for use in batchbuffer submission.
*
void (*post_submit)(dri_bo *batch_buf);
- int (*check_aperture_space)(dri_bo *bo);
- GLboolean debug; /**< Enables verbose debugging printouts */
+ int (*check_aperture_space)(dri_bo **bo_array, int count);
+ int debug; /**< Enables verbose debugging printouts */
};
dri_bo *dri_bo_alloc(dri_bufmgr *bufmgr, const char *name, unsigned long size,
- unsigned int alignment, uint64_t location_mask);
-dri_bo *dri_bo_alloc_static(dri_bufmgr *bufmgr, const char *name,
- unsigned long offset, unsigned long size,
- void *virtual, uint64_t location_mask);
+ unsigned int alignment);
void dri_bo_reference(dri_bo *bo);
void dri_bo_unreference(dri_bo *bo);
-int dri_bo_map(dri_bo *buf, GLboolean write_enable);
+int dri_bo_map(dri_bo *buf, int write_enable);
int dri_bo_unmap(dri_bo *buf);
int dri_bo_subdata(dri_bo *bo, unsigned long offset,
unsigned long size, void *data);
void dri_bo_wait_rendering(dri_bo *bo);
-void dri_bufmgr_set_debug(dri_bufmgr *bufmgr, GLboolean enable_debug);
+void dri_bufmgr_set_debug(dri_bufmgr *bufmgr, int enable_debug);
void dri_bufmgr_destroy(dri_bufmgr *bufmgr);
-int dri_emit_reloc(dri_bo *reloc_buf,
- uint32_t read_domains, uint32_t write_domain,
- uint32_t delta, uint32_t offset, dri_bo *target_buf);
void *dri_process_relocs(dri_bo *batch_buf);
void dri_post_process_relocs(dri_bo *batch_buf);
void dri_post_submit(dri_bo *batch_buf);
-int dri_bufmgr_check_aperture_space(dri_bo *bo);
+int dri_bufmgr_check_aperture_space(dri_bo **bo_array, int count);
#endif