using namespace std;
#include "ico_syc_mrp_resource_private.h"
+#include "ico_syc_appresctl.h"
//==========================================================================
// Forward declaration
// receive changed state
void receiveChangedState(int state);
+ // get resource manager instance
+ CicoSCPolicyManager * getPolicyManager(void);
+
private:
// assignment operator
CicoSCResourceManager& operator=(const CicoSCResourceManager &object);
void updateSoundResourceRegulation(int state);
void updateInputResourceRegulation(int state);
+ void updateDispResRegulationPreProc(resource_request_t *req);
+ void updateSoundResRegulationPreProc(resource_request_t *req);
+ void updateInputResRegulationPreProc(resource_request_t *req);
+
resource_request_t * findCurDispResOwerReq(resource_request_t *req);
resource_request_t * popCurDispResOwerReq(resource_request_t *req);
void dumpCurDispResOwerReq(void);
resource_request_t * popWaitingDispResReq(resource_request_t *req);
void dumpWaitingDispResReq(void);
+ bool isMatchDisplayed(void);
+ bool acquireOnScreenDisplayResource(resource_request_t *req);
+ bool releaseOnScreenDisplayResource(resource_request_t *req);
+ const resource_request_t* getNoticeOfHighOder();
+ bool resCB(const ico_syc_ev_e ev, const resource_request_t& p) const;
+ bool resCB(const char* sendToAppid, const int ev, const char* ECU,
+ const char* display, const char* layer, const char* layout,
+ const char* area, const char* dispatchApp, const char* role,
+ uint32_t resourceId) const;
+ bool isTypeBaseic(const resource_request_t& p);
+ bool isTypeInterrupt(const resource_request_t& p);
+ bool isTypeOnScreen(const resource_request_t& p);
private:
CicoSCPolicyManager *m_policyMgr;
CicoSCWindowController *m_winCtrl;
std::list<resource_request_t*> m_waitingDispResReq;
map<int, list<resource_request_t*> > m_soundReqQueue;
map<int, list<resource_request_t*> > m_inputReqQueue;
+ std::list<resource_request_t*> m_OnScreenItems;
+ const resource_request_t* m_rrtHO; // resource_request_t of High Oder
+
+ // show/hide animation name at regulation on or off
+ const std::string m_animaName;
+
+ // show/hide animation time at regulation on or off
+ int m_animaTime;
};
+
+//==========================================================================
+/**
+ * @brief check type is basic
+ * @param p resorce request info
+ * @ret bool
+ * @retval true: basic
+ * @retval false: not basic
+ */
+inline bool CicoSCResourceManager::isTypeBaseic(const resource_request_t& p)
+{
+ return (RESID_TYPE_BASIC == (p.resid & RESID_TYPE_MASK));
+}
+
+//==========================================================================
+/**
+ * @brief check type is interrupt
+ * @param p resorce request info
+ * @ret bool
+ * @retval true: interrupt
+ * @retval false: not interrupt
+ */
+inline bool CicoSCResourceManager::isTypeInterrupt(const resource_request_t& p)
+{
+ return (RESID_TYPE_INTERRUPT == (p.resid & RESID_TYPE_MASK));
+}
+
+//==========================================================================
+/**
+ * @brief check type is onscreen
+ * @param p resorce request info
+ * @ret bool
+ * @retval true: onscreen
+ * @retval false: not onscreen
+ */
+//==========================================================================
+inline bool CicoSCResourceManager::isTypeOnScreen(const resource_request_t& p)
+{
+ return (RESID_TYPE_ONSCREEN == (p.resid & RESID_TYPE_MASK));
+}
#endif // __CICO_SC_RESOURCE_MANAGER_H__
// vim:set expandtab ts=4 sw=4: