void dump(void)
{
ICO_DBG("WinCtrlOpt: "
- "surfaceid=%08X layerid=%d nodeid=%d zone=%s "
+ "surfaceid=%08x layerid=%d nodeid=%d zone=%s "
"animation=%s animaType=%x animaTime=%d "
"x=%d y=%d w=%d h=%d raise=%d "
"visible=%d active=%d framerate=%d stride=%d format=%d",
void dump(void)
{
ICO_DBG("InputCtrlOpt: "
- "device=%s input=%d surfaceid=0x%08X deviceno=%d "
+ "device=%s input=%d surfaceid=%08x deviceno=%d "
"fix=%d keycode=%d evtype=%d evtime=%d evcode=%d evvalue=%d",
device.c_str(), input, surfaceid, deviceno,
fix, keycode, evtype, evtime, evcode, evvalue);
void dump(void)
{
ICO_DBG("ResCtrlOpt: "
- "diapres=%s dispzone=%s layerid=%d winname=%s srufaceid=0x%08X "
+ "diapres=%s dispzone=%s layerid=%d winname=%s srufaceid=%08x "
"animation=%s animatime=%d soundres=%s soundzone=%s"
"soundname=%s soundid=%d adjust=%d inputres=%s "
"device=%s input=%d type=%d",