#define VB0_VERTEXDATA (0 << 20)
#define VB0_INSTANCEDATA (1 << 20)
#define VB0_BUFFER_PITCH_SHIFT 0
+#define VB0_NULL_VERTEX_BUFFER (1 << 13)
/* VERTEX_ELEMENT_STATE Structure */
#define VE0_VERTEX_BUFFER_INDEX_SHIFT 26 /* for GEN6 */
#define GEN6_TS_STRG_VAL 0x7e04
#define GEN6_TS_RDATA 0x7e08
-/* TD_CTL on gen6 is 0x7000, to not break stuff which depends on this... */
-#ifndef GEN6_TD_CTL
-#define GEN6_TD_CTL 0x8000
-#endif
#define GEN6_TD_CTL_MUX_SHIFT 8
#define GEN6_TD_CTL_EXTERNAL_HALT_R0_DEBUG_MATCH (1 << 7)
#define GEN6_TD_CTL_FORCE_EXTERNAL_HALT (1 << 6)
#define GEN6_EU_ATT_CLR_1 0x8834
#define GEN6_EU_RDATA 0x8840
-#define GEN6_3D(Pipeline,Opcode,Subopcode) ((3 << 29) | \
- ((Pipeline) << 27) | \
- ((Opcode) << 24) | \
- ((Subopcode) << 16))
-
-#define GEN6_STATE_BASE_ADDRESS GEN6_3D(0, 1, 1)
-#define GEN6_STATE_SIP GEN6_3D(0, 1, 2)
-
-#define GEN6_PIPELINE_SELECT GEN6_3D(1, 1, 4)
-
-#define GEN6_MEDIA_STATE_POINTERS GEN6_3D(2, 0, 0)
-#define GEN6_MEDIA_OBJECT GEN6_3D(2, 1, 0)
-
-#define GEN6_3DSTATE_BINDING_TABLE_POINTERS GEN6_3D(3, 0, 1)
-# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS (1 << 12)/* for GEN6 */
-# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_GS (1 << 9) /* for GEN6 */
-# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_VS (1 << 8) /* for GEN6 */
-
-#define GEN6_3DSTATE_VERTEX_BUFFERS GEN6_3D(3, 0, 8)
-#define GEN6_3DSTATE_VERTEX_ELEMENTS GEN6_3D(3, 0, 9)
-#define GEN6_3DSTATE_INDEX_BUFFER GEN6_3D(3, 0, 0xa)
-#define GEN6_3DSTATE_VF_STATISTICS GEN6_3D(3, 0, 0xb)
-
-#define GEN6_3DSTATE_DRAWING_RECTANGLE GEN6_3D(3, 1, 0)
-#define GEN6_3DSTATE_CONSTANT_COLOR GEN6_3D(3, 1, 1)
-#define GEN6_3DSTATE_SAMPLER_PALETTE_LOAD GEN6_3D(3, 1, 2)
-#define GEN6_3DSTATE_CHROMA_KEY GEN6_3D(3, 1, 4)
-#define GEN6_3DSTATE_DEPTH_BUFFER GEN6_3D(3, 1, 5)
-# define GEN6_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT 29
-# define GEN6_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT 18
-
-#define GEN6_3DSTATE_POLY_STIPPLE_OFFSET GEN6_3D(3, 1, 6)
-#define GEN6_3DSTATE_POLY_STIPPLE_PATTERN GEN6_3D(3, 1, 7)
-#define GEN6_3DSTATE_LINE_STIPPLE GEN6_3D(3, 1, 8)
-#define GEN6_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP GEN6_3D(3, 1, 9)
-/* These two are BLC and CTG only, not BW or CL */
-#define GEN6_3DSTATE_AA_LINE_PARAMS GEN6_3D(3, 1, 0xa)
-#define GEN6_3DSTATE_GS_SVB_INDEX GEN6_3D(3, 1, 0xb)
#define GEN6_PIPE_CONTROL GEN6_3D(3, 2, 0)
#define GEN6_TS_STRG_VAL 0x7e04
#define GEN6_TS_RDATA 0x7e08
-/* TD_CTL on gen6 is 0x7000, to not break stuff which depends on this... */
-#ifndef GEN6_TD_CTL
-#define GEN6_TD_CTL 0x8000
-#endif
#define GEN6_TD_CTL_MUX_SHIFT 8
#define GEN6_TD_CTL_EXTERNAL_HALT_R0_DEBUG_MATCH (1 << 7)
#define GEN6_TD_CTL_FORCE_EXTERNAL_HALT (1 << 6)