static int __dequeue_signal(struct sigpending *pending, sigset_t *mask,
siginfo_t *info)
{
- int sig = 0;
+ int sig = next_signal(pending, mask);
- sig = next_signal(pending, mask);
if (sig) {
if (current->notifier) {
if (sigismember(current->notifier_mask, sig)) {
if (!collect_signal(sig, pending, info))
sig = 0;
-
}
- recalc_sigpending();
return sig;
}
if (!signr)
signr = __dequeue_signal(&tsk->signal->shared_pending,
mask, info);
+ recalc_sigpending_tsk(tsk);
if (signr && unlikely(sig_kernel_stop(signr))) {
/*
* Set a marker that we have dequeued a stop signal. Our
/*
* Force a signal that the process can't ignore: if necessary
* we unblock the signal and change any SIG_IGN to SIG_DFL.
+ *
+ * Note: If we unblock the signal, we always reset it to SIG_DFL,
+ * since we do not want to have a signal handler that was blocked
+ * be invoked when user space had explicitly blocked it.
+ *
+ * We don't want to have recursive SIGSEGV's etc, for example.
*/
-
int
force_sig_info(int sig, struct siginfo *info, struct task_struct *t)
{
unsigned long int flags;
- int ret;
+ int ret, blocked, ignored;
+ struct k_sigaction *action;
spin_lock_irqsave(&t->sighand->siglock, flags);
- if (t->sighand->action[sig-1].sa.sa_handler == SIG_IGN) {
- t->sighand->action[sig-1].sa.sa_handler = SIG_DFL;
- }
- if (sigismember(&t->blocked, sig)) {
- sigdelset(&t->blocked, sig);
+ action = &t->sighand->action[sig-1];
+ ignored = action->sa.sa_handler == SIG_IGN;
+ blocked = sigismember(&t->blocked, sig);
+ if (blocked || ignored) {
+ action->sa.sa_handler = SIG_DFL;
+ if (blocked) {
+ sigdelset(&t->blocked, sig);
+ recalc_sigpending_tsk(t);
+ }
}
- recalc_sigpending_tsk(t);
ret = specific_send_sig_info(sig, info, t);
spin_unlock_irqrestore(&t->sighand->siglock, flags);
}
#endif /* __ARCH_WANT_SYS_RT_SIGSUSPEND */
+__attribute__((weak)) const char *arch_vma_name(struct vm_area_struct *vma)
+{
+ return NULL;
+}
+
void __init signals_init(void)
{
sigqueue_cachep =