*
*/
-function GameSound(id, loop) {
+function GameSound(id, src, preload, loop) {
+ var audioElement = document.createElement('audio');
+ audioElement.setAttribute("id", id);
+ audioElement.setAttribute("src", src);
+ audioElement.setAttribute("preload", preload);
+ if (loop)
+ audioElement.setAttribute("loop", "loop");
+ document.body.appendChild(audioElement);
+
var me = this;
this.id = id;
this.soundobj = document.getElementById(id);