/// <summary>Evas internal implementation of filters.</summary>
[Efl.Canvas.Filter.IInternalConcrete.NativeMethods]
+[Efl.Eo.BindingEntity]
public interface IInternal :
Efl.Gfx.IFilter ,
Efl.Eo.IWrapper, IDisposable
}
}
+ /// <summary>Constructor to be used when objects are expected to be constructed from native code.</summary>
+ /// <param name="ch">Tag struct storing the native handle of the object being constructed.</param>
+ private IInternalConcrete(ConstructingHandle ch) : base(ch)
+ {
+ }
+
[System.Runtime.InteropServices.DllImport(efl.Libs.Evas)] internal static extern System.IntPtr
efl_canvas_filter_internal_mixin_get();
/// <summary>Initializes a new instance of the <see cref="IInternal"/> class.
/// Internal usage: This is used when interacting with C code and should not be used directly.</summary>
- private IInternalConcrete(System.IntPtr raw) : base(raw)
+ /// <param name="wh">The native pointer to be wrapped.</param>
+ private IInternalConcrete(Efl.Eo.Globals.WrappingHandle wh) : base(wh)
{
}
}
/// <summary>Wrapper for native methods and virtual method delegates.
/// For internal use by generated code only.</summary>
- public class NativeMethods : Efl.Eo.NativeClass
+ public new class NativeMethods : Efl.Eo.EoWrapper.NativeMethods
{
private static Efl.Eo.NativeModule Module = new Efl.Eo.NativeModule( efl.Libs.Evas);
/// <summary>Gets the list of Eo operations to override.</summary>
/// <summary>32 bit color data structure</summary>
[StructLayout(LayoutKind.Sequential)]
+[Efl.Eo.BindingEntity]
public struct Color32
{
/// <summary>Red component of the color</summary>
/// <summary>Filter state name structure</summary>
[StructLayout(LayoutKind.Sequential)]
+[Efl.Eo.BindingEntity]
public struct StateName
{
/// <summary>Filter state name</summary>
/// <summary>Filter state text structure</summary>
[StructLayout(LayoutKind.Sequential)]
+[Efl.Eo.BindingEntity]
public struct StateText
{
/// <summary>Text outline color</summary>
/// <summary>Internal structure representing the state of a Gfx Filter</summary>
[StructLayout(LayoutKind.Sequential)]
+[Efl.Eo.BindingEntity]
public struct State
{
/// <summary>Text state</summary>