#include <stdarg.h>
#include <string.h>
+#include "xf86drm.h"
#include "intel_chipset.h"
#include "intel_bufmgr.h"
return uval.f;
}
-static void
-instr_out(struct drm_intel_decode *ctx, unsigned int index,
- const char *fmt, ...) __attribute__((format(__printf__, 3, 4)));
-
-static void
+static void DRM_PRINTFLIKE(3, 4)
instr_out(struct drm_intel_decode *ctx, unsigned int index,
const char *fmt, ...)
{
}
static int
+decode_MI_SET_CONTEXT(struct drm_intel_decode *ctx)
+{
+ uint32_t data = ctx->data[1];
+ if (ctx->gen > 7)
+ return 1;
+
+ instr_out(ctx, 0, "MI_SET_CONTEXT\n");
+ instr_out(ctx, 1, "gtt offset = 0x%x%s%s\n",
+ data & ~0xfff,
+ data & (1<<1)? ", Force Restore": "",
+ data & (1<<0)? ", Restore Inhibit": "");
+
+ return 2;
+}
+
+static int
decode_MI_WAIT_FOR_EVENT(struct drm_intel_decode *ctx)
{
const char *cc_wait;
{ 0x00, 0, 1, 1, "MI_NOOP" },
{ 0x11, 0x3f, 2, 2, "MI_OVERLAY_FLIP" },
{ 0x07, 0, 1, 1, "MI_REPORT_HEAD" },
- { 0x18, 0x3f, 2, 2, "MI_SET_CONTEXT" },
+ { 0x18, 0x3f, 2, 2, "MI_SET_CONTEXT", decode_MI_SET_CONTEXT },
{ 0x20, 0x3f, 3, 4, "MI_STORE_DATA_IMM" },
{ 0x21, 0x3f, 3, 4, "MI_STORE_DATA_INDEX" },
{ 0x24, 0x3f, 3, 3, "MI_STORE_REGISTER_MEM" },
{ 0x03, 0, 1, 1, "MI_WAIT_FOR_EVENT", decode_MI_WAIT_FOR_EVENT },
{ 0x16, 0x7f, 3, 3, "MI_SEMAPHORE_MBOX" },
{ 0x26, 0x1f, 3, 4, "MI_FLUSH_DW" },
+ { 0x28, 0x3f, 3, 3, "MI_REPORT_PERF_COUNT" },
+ { 0x29, 0xff, 3, 3, "MI_LOAD_REGISTER_MEM" },
{ 0x0b, 0, 1, 1, "MI_SUSPEND_FLUSH"},
}, *opcode_mi = NULL;
}
} else {
instr_out(ctx, i,
- "S%d: 0x%08x\n", i, data[i]);
+ "S%d: 0x%08x\n", word, data[i]);
}
i++;
}
{ 0x7805, 0x00ff, 3, 3, "3DSTATE_URB" },
{ 0x7804, 0x00ff, 3, 3, "3DSTATE_CLEAR_PARAMS" },
{ 0x7806, 0x00ff, 3, 3, "3DSTATE_STENCIL_BUFFER" },
- { 0x7807, 0x00ff, 4, 4, "3DSTATE_HIER_DEPTH_BUFFER", 6 },
+ { 0x790f, 0x00ff, 3, 3, "3DSTATE_HIER_DEPTH_BUFFER", 6 },
{ 0x7807, 0x00ff, 3, 3, "3DSTATE_HIER_DEPTH_BUFFER", 7, gen7_3DSTATE_HIER_DEPTH_BUFFER },
{ 0x7808, 0x00ff, 5, 257, "3DSTATE_VERTEX_BUFFERS" },
{ 0x7809, 0x00ff, 3, 256, "3DSTATE_VERTEX_ELEMENTS" },
{ 0x7829, 0x00ff, 2, 2, "3DSTATE_BINDING_TABLE_POINTERS_GS" },
{ 0x782a, 0x00ff, 2, 2, "3DSTATE_BINDING_TABLE_POINTERS_PS" },
{ 0x782b, 0x00ff, 2, 2, "3DSTATE_SAMPLER_STATE_POINTERS_VS" },
+ { 0x782c, 0x00ff, 2, 2, "3DSTATE_SAMPLER_STATE_POINTERS_HS" },
+ { 0x782d, 0x00ff, 2, 2, "3DSTATE_SAMPLER_STATE_POINTERS_DS" },
{ 0x782e, 0x00ff, 2, 2, "3DSTATE_SAMPLER_STATE_POINTERS_GS" },
{ 0x782f, 0x00ff, 2, 2, "3DSTATE_SAMPLER_STATE_POINTERS_PS" },
{ 0x7830, 0x00ff, 2, 2, NULL, 7, gen7_3DSTATE_URB_VS },
{ 0x790b, 0xffff, 4, 4, "3DSTATE_GS_SVB_INDEX" },
{ 0x790d, 0xffff, 3, 3, "3DSTATE_MULTISAMPLE", 6 },
{ 0x790d, 0xffff, 4, 4, "3DSTATE_MULTISAMPLE", 7 },
- { 0x7910, 0xffff, 2, 2, "3DSTATE_CLEAR_PARAMS" },
+ { 0x7910, 0x00ff, 2, 2, "3DSTATE_CLEAR_PARAMS" },
{ 0x7912, 0x00ff, 2, 2, "3DSTATE_PUSH_CONSTANT_ALLOC_VS" },
{ 0x7913, 0x00ff, 2, 2, "3DSTATE_PUSH_CONSTANT_ALLOC_HS" },
{ 0x7914, 0x00ff, 2, 2, "3DSTATE_PUSH_CONSTANT_ALLOC_DS" },
instr_out(ctx, i,
"buffer %d: %svalid, type 0x%04x, "
"src offset 0x%04x bytes\n",
- data[i] >> (IS_GEN6(devid) ? 26 : 27),
- data[i] & (1 << (IS_GEN6(devid) ? 25 : 26)) ?
+ data[i] >> ((IS_GEN6(devid) || IS_GEN7(devid)) ? 26 : 27),
+ data[i] & (1 << ((IS_GEN6(devid) || IS_GEN7(devid)) ? 25 : 26)) ?
"" : "in", (data[i] >> 16) & 0x1ff,
data[i] & 0x07ff);
i++;
ctx->devid = devid;
ctx->out = stdout;
- if (IS_GEN7(devid))
+ if (IS_GEN8(devid))
+ ctx->gen = 8;
+ else if (IS_GEN7(devid))
ctx->gen = 7;
else if (IS_GEN6(devid))
ctx->gen = 6;