// See the License for the specific language governing permissions and
// limitations under the License.
-
#pragma once
#include <cstdint>
#include <memory>
-#include "api/CPP/engine.hpp"
+#include "api/engine.hpp"
#include "document.h"
#include <string>
class gpu_toolkit;
struct engine_info_internal : cldnn::engine_info {
std::string dev_id;
- std::string driver_version;
- std::string dev_name;
std::uint32_t compute_units_count;
std::shared_ptr<rapidjson::Document> device_cache;