private:
static Register<MKLDNNGemmNode> reg;
- float alpha;
- float beta;
- bool transposeA;
- bool transposeB;
+ float alpha = 1.0f;
+ float beta = 1.0f;
+ bool transposeA = false;
+ bool transposeB = false;
- int xAxis;
- int yAxis;
+ int xAxis = 0;
+ int yAxis = 0;
- bool isThreeInputs;
+ bool isThreeInputs = false;
std::vector<int> aOffsets;
std::vector<int> bOffsets;