#include <math.h>
#include "ie_layers_internal.hpp"
#include "layer_transform.hpp"
+#include <cmath>
namespace InferenceEngine {
return {PropertyVector<unsigned>(layer._kernel.size(), 0u),
PropertyVector<unsigned>(layer._kernel.size(), 0u)};
} else {
- if (insData.size() != 1 && layer.type != "DeformableConvolution")
- THROW_IE_EXCEPTION << "number of inputs should be equal 1";
- if (insData.size() != 2 && layer.type == "DeformableConvolution")
- THROW_IE_EXCEPTION << "number of inputs should be equal 2";
+ if ((insData.size() > 3 || insData.empty()) && layer.type != "DeformableConvolution")
+ THROW_IE_EXCEPTION << "number of inputs should be in range [1, 3]";
+ if ((insData.size() > 4 || insData.empty()) && layer.type == "DeformableConvolution")
+ THROW_IE_EXCEPTION << "number of inputs should be in range [2, 4]";
auto firstInput = insData[0].lock();
if (!firstInput)
THROW_IE_EXCEPTION << "input is empty";