+/* SPDX-License-Identifier: GPL-2.0 */
/*
* Copyright (c) 2012, NVIDIA CORPORATION. All rights reserved.
- *
- * SPDX-License-Identifier: GPL-2.0
*/
#ifndef _FS_H
#define _FS_H
#define FS_TYPE_EXT 2
#define FS_TYPE_SANDBOX 3
#define FS_TYPE_UBIFS 4
+#define FS_TYPE_BTRFS 5
/*
* Tell the fs layer which block device an partition to use for future
*/
int fs_set_blk_dev_with_part(struct blk_desc *desc, int part);
+/**
+ * fs_get_type_name() - Get type of current filesystem
+ *
+ * Return: Pointer to filesystem name
+ *
+ * Returns a string describing the current filesystem, or the sentinel
+ * "unsupported" for any unrecognised filesystem.
+ */
+const char *fs_get_type_name(void);
+
/*
* Print the list of files on the partition previously set by fs_set_blk_dev(),
* in directory "dirname".
void fs_closedir(struct fs_dir_stream *dirs);
/*
+ * fs_unlink - delete a file or directory
+ *
+ * If a given name is a directory, it will be deleted only if it's empty
+ *
+ * @filename: Name of file or directory to delete
+ * @return 0 on success, -1 on error conditions
+ */
+int fs_unlink(const char *filename);
+
+/*
+ * fs_mkdir - Create a directory
+ *
+ * @filename: Name of directory to create
+ * @return 0 on success, -1 on error conditions
+ */
+int fs_mkdir(const char *filename);
+
+/*
* Common implementation for various filesystem commands, optionally limited
* to a specific filesystem type via the fstype parameter.
*/
int fstype);
int do_save(cmd_tbl_t *cmdtp, int flag, int argc, char * const argv[],
int fstype);
+int do_rm(cmd_tbl_t *cmdtp, int flag, int argc, char * const argv[],
+ int fstype);
+int do_mkdir(cmd_tbl_t *cmdtp, int flag, int argc, char * const argv[],
+ int fstype);
+int do_ln(cmd_tbl_t *cmdtp, int flag, int argc, char * const argv[],
+ int fstype);
/*
* Determine the UUID of the specified filesystem and print it. Optionally it is