/*
* Copyright 2014 Google Inc.
+ * Copyright 2015 Xamarin Inc.
+ * Copyright 2017 Microsoft Corporation. All rights reserved.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-// EXPERIMENTAL EXPERIMENTAL EXPERIMENTAL EXPERIMENTAL
-// DO NOT USE -- FOR INTERNAL TESTING ONLY
-
#ifndef sk_maskfilter_DEFINED
#define sk_maskfilter_DEFINED
SK_C_PLUS_PLUS_BEGIN_GUARD
-/**
- Increment the reference count on the given sk_maskfilter_t. Must be
- balanced by a call to sk_maskfilter_unref().
-*/
SK_C_API void sk_maskfilter_ref(sk_maskfilter_t*);
-/**
- Decrement the reference count. If the reference count is 1 before
- the decrement, then release both the memory holding the
- sk_maskfilter_t and any other associated resources. New
- sk_maskfilter_t are created with a reference count of 1.
-*/
SK_C_API void sk_maskfilter_unref(sk_maskfilter_t*);
-
-/**
- Create a blur maskfilter.
- @param sk_blurstyle_t The SkBlurStyle to use
- @param sigma Standard deviation of the Gaussian blur to apply. Must be > 0.
-*/
SK_C_API sk_maskfilter_t* sk_maskfilter_new_blur(sk_blurstyle_t, float sigma);
SK_C_API sk_maskfilter_t* sk_maskfilter_new_blur_with_flags(sk_blurstyle_t, float sigma, const sk_rect_t* occluder, sk_blurmaskfilter_blurflags_t flags);
-
-SK_C_API sk_maskfilter_t* sk_maskfilter_new_table(
- const uint8_t table[256]);
-
-SK_C_API sk_maskfilter_t* sk_maskfilter_new_gamma(
- float gamma);
-
-SK_C_API sk_maskfilter_t* sk_maskfilter_new_clip(
- uint8_t min,
- uint8_t max);
+SK_C_API sk_maskfilter_t* sk_maskfilter_new_table(const uint8_t table[256]);
+SK_C_API sk_maskfilter_t* sk_maskfilter_new_gamma(float gamma);
+SK_C_API sk_maskfilter_t* sk_maskfilter_new_clip(uint8_t min, uint8_t max);
SK_C_PLUS_PLUS_END_GUARD