/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2012 Sam Lantinga
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
*/
-/** @file SDL_joystick.h
+/**
+ * \file SDL_joystick.h
+ *
* Include file for SDL joystick event handling
+ *
+ * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
+ * behind a device_index changing as joysticks are plugged and unplugged.
+ *
+ * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
+ * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
+ *
+ * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
+ * the device (a X360 wired controller for example). This identifier is platform dependent.
+ *
+ *
*/
-#ifndef _SDL_joystick_h
-#define _SDL_joystick_h
+#ifndef SDL_joystick_h_
+#define SDL_joystick_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
extern "C" {
#endif
-/** @file SDL_joystick.h
- * @note In order to use these functions, SDL_Init() must have been called
- * with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
- * for joysticks, and load appropriate drivers.
+/**
+ * \file SDL_joystick.h
+ *
+ * In order to use these functions, SDL_Init() must have been called
+ * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
+ * for joysticks, and load appropriate drivers.
+ *
+ * If you would like to receive joystick updates while the application
+ * is in the background, you should set the following hint before calling
+ * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
*/
-/** The joystick structure used to identify an SDL joystick */
+/**
+ * The joystick structure used to identify an SDL joystick
+ */
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;
+/* A structure that encodes the stable unique id for a joystick device */
+typedef struct {
+ Uint8 data[16];
+} SDL_JoystickGUID;
+
+/**
+ * This is a unique ID for a joystick for the time it is connected to the system,
+ * and is never reused for the lifetime of the application. If the joystick is
+ * disconnected and reconnected, it will get a new ID.
+ *
+ * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
+ */
+typedef Sint32 SDL_JoystickID;
+
+typedef enum
+{
+ SDL_JOYSTICK_TYPE_UNKNOWN,
+ SDL_JOYSTICK_TYPE_GAMECONTROLLER,
+ SDL_JOYSTICK_TYPE_WHEEL,
+ SDL_JOYSTICK_TYPE_ARCADE_STICK,
+ SDL_JOYSTICK_TYPE_FLIGHT_STICK,
+ SDL_JOYSTICK_TYPE_DANCE_PAD,
+ SDL_JOYSTICK_TYPE_GUITAR,
+ SDL_JOYSTICK_TYPE_DRUM_KIT,
+ SDL_JOYSTICK_TYPE_ARCADE_PAD,
+ SDL_JOYSTICK_TYPE_THROTTLE
+} SDL_JoystickType;
+
+typedef enum
+{
+ SDL_JOYSTICK_POWER_UNKNOWN = -1,
+ SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
+ SDL_JOYSTICK_POWER_LOW, /* <= 20% */
+ SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
+ SDL_JOYSTICK_POWER_FULL, /* <= 100% */
+ SDL_JOYSTICK_POWER_WIRED,
+ SDL_JOYSTICK_POWER_MAX
+} SDL_JoystickPowerLevel;
+
+/* Set max recognized G-force from accelerometer
+ See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
+ */
+#define SDL_IPHONE_MAX_GFORCE 5.0
+
+
/* Function prototypes */
+
/**
- * Count the number of joysticks attached to the system
+ * Locking for multi-threaded access to the joystick API
+ *
+ * If you are using the joystick API or handling events from multiple threads
+ * you should use these locking functions to protect access to the joysticks.
+ *
+ * In particular, you are guaranteed that the joystick list won't change, so
+ * the API functions that take a joystick index will be valid, and joystick
+ * and game controller events will not be delivered.
+ */
+extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
+extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
+
+/**
+ * Count the number of joysticks attached to the system right now
*/
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
/**
- * Get the implementation dependent name of a joystick.
- *
- * This can be called before any joysticks are opened.
- * If no name can be found, this function returns NULL.
+ * Get the implementation dependent name of a joystick.
+ * This can be called before any joysticks are opened.
+ * If no name can be found, this function returns NULL.
*/
-extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
+extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
/**
- * Open a joystick for use.
+ * Get the player index of a joystick, or -1 if it's not available
+ * This can be called before any joysticks are opened.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
+
+/**
+ * Return the GUID for the joystick at this index
+ * This can be called before any joysticks are opened.
+ */
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
+
+/**
+ * Get the USB vendor ID of a joystick, if available.
+ * This can be called before any joysticks are opened.
+ * If the vendor ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
+
+/**
+ * Get the USB product ID of a joystick, if available.
+ * This can be called before any joysticks are opened.
+ * If the product ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
+
+/**
+ * Get the product version of a joystick, if available.
+ * This can be called before any joysticks are opened.
+ * If the product version isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
+
+/**
+ * Get the type of a joystick, if available.
+ * This can be called before any joysticks are opened.
+ */
+extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
+
+/**
+ * Get the instance ID of a joystick.
+ * This can be called before any joysticks are opened.
+ * If the index is out of range, this function will return -1.
+ */
+extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
+
+/**
+ * Open a joystick for use.
+ * The index passed as an argument refers to the N'th joystick on the system.
+ * This index is not the value which will identify this joystick in future
+ * joystick events. The joystick's instance id (::SDL_JoystickID) will be used
+ * there instead.
*
- * @param[in] device_index
- * The index passed as an argument refers to
- * the N'th joystick on the system. This index is the value which will
- * identify this joystick in future joystick events.
+ * \return A joystick identifier, or NULL if an error occurred.
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
+
+/**
+ * Return the SDL_Joystick associated with an instance id.
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
+
+/**
+ * Return the SDL_Joystick associated with a player index.
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
+
+/**
+ * Attaches a new virtual joystick.
+ * Returns the joystick's device index, or -1 if an error occurred.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
+ int naxes,
+ int nbuttons,
+ int nhats);
+
+/**
+ * Detaches a virtual joystick
+ * Returns 0 on success, or -1 if an error occurred.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
+
+/**
+ * Indicates whether or not a virtual-joystick is at a given device index.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
+
+/**
+ * Set values on an opened, virtual-joystick's controls.
+ * Please note that values set here will not be applied until the next
+ * call to SDL_JoystickUpdate, which can either be called directly,
+ * or can be called indirectly through various other SDL APIS,
+ * including, but not limited to the following: SDL_PollEvent,
+ * SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
+extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
+extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
+
+/**
+ * Return the name for this currently opened joystick.
+ * If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
+
+/**
+ * Get the player index of an opened joystick, or -1 if it's not available
*
- * @return This function returns a joystick identifier, or NULL if an error occurred.
+ * For XInput controllers this returns the XInput user index.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
+
+/**
+ * Set the player index of an opened joystick
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
+
+/**
+ * Return the GUID for this opened joystick
+ */
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
+
+/**
+ * Get the USB vendor ID of an opened joystick, if available.
+ * If the vendor ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
+
+/**
+ * Get the USB product ID of an opened joystick, if available.
+ * If the product ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
+
+/**
+ * Get the product version of an opened joystick, if available.
+ * If the product version isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
+
+/**
+ * Get the serial number of an opened joystick, if available.
+ *
+ * Returns the serial number of the joystick, or NULL if it is not available.
+ */
+extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
+
+/**
+ * Get the type of an opened joystick.
+ */
+extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
+
+/**
+ * Return a string representation for this guid. pszGUID must point to at least 33 bytes
+ * (32 for the string plus a NULL terminator).
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
+
+/**
+ * Convert a string into a joystick guid
*/
-extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index);
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
/**
- * Returns 1 if the joystick has been opened, or 0 if it has not.
+ * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
/**
- * Get the device index of an opened joystick.
+ * Get the instance ID of an opened joystick or -1 if the joystick is invalid.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
+extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
/**
- * Get the number of general axis controls on a joystick
+ * Get the number of general axis controls on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
/**
- * Get the number of trackballs on a joystick
+ * Get the number of trackballs on a joystick.
*
- * Joystick trackballs have only relative motion events associated
- * with them and their state cannot be polled.
+ * Joystick trackballs have only relative motion events associated
+ * with them and their state cannot be polled.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
/**
- * Get the number of POV hats on a joystick
+ * Get the number of POV hats on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
/**
- * Get the number of buttons on a joystick
+ * Get the number of buttons on a joystick.
*/
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
/**
- * Update the current state of the open joysticks.
+ * Update the current state of the open joysticks.
*
- * This is called automatically by the event loop if any joystick
- * events are enabled.
+ * This is called automatically by the event loop if any joystick
+ * events are enabled.
*/
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
/**
- * Enable/disable joystick event polling.
+ * Enable/disable joystick event polling.
*
- * If joystick events are disabled, you must call SDL_JoystickUpdate()
- * yourself and check the state of the joystick when you want joystick
- * information.
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
+ * yourself and check the state of the joystick when you want joystick
+ * information.
*
- * @param[in] state The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
+ * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
*/
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
+#define SDL_JOYSTICK_AXIS_MAX 32767
+#define SDL_JOYSTICK_AXIS_MIN -32768
/**
- * Get the current state of an axis control on a joystick
+ * Get the current state of an axis control on a joystick.
*
- * @param[in] axis The axis indices start at index 0.
+ * The state is a value ranging from -32768 to 32767.
*
- * @return The state is a value ranging from -32768 to 32767.
+ * The axis indices start at index 0.
*/
-extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
+extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
+ int axis);
/**
- * @name Hat Positions
- * The return value of SDL_JoystickGetHat() is one of the following positions:
+ * Get the initial state of an axis control on a joystick.
+ *
+ * The state is a value ranging from -32768 to 32767.
+ *
+ * The axis indices start at index 0.
+ *
+ * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
*/
-/*@{*/
-#define SDL_HAT_CENTERED 0x00
-#define SDL_HAT_UP 0x01
-#define SDL_HAT_RIGHT 0x02
-#define SDL_HAT_DOWN 0x04
-#define SDL_HAT_LEFT 0x08
-#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
-#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
-#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
-#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
-/*@}*/
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
+ int axis, Sint16 *state);
-/**
- * Get the current state of a POV hat on a joystick
+/**
+ * \name Hat positions
+ */
+/* @{ */
+#define SDL_HAT_CENTERED 0x00
+#define SDL_HAT_UP 0x01
+#define SDL_HAT_RIGHT 0x02
+#define SDL_HAT_DOWN 0x04
+#define SDL_HAT_LEFT 0x08
+#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
+#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
+#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
+#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
+/* @} */
+
+/**
+ * Get the current state of a POV hat on a joystick.
*
- * @param[in] hat The hat indices start at index 0.
+ * The hat indices start at index 0.
+ *
+ * \return The return value is one of the following positions:
+ * - ::SDL_HAT_CENTERED
+ * - ::SDL_HAT_UP
+ * - ::SDL_HAT_RIGHT
+ * - ::SDL_HAT_DOWN
+ * - ::SDL_HAT_LEFT
+ * - ::SDL_HAT_RIGHTUP
+ * - ::SDL_HAT_RIGHTDOWN
+ * - ::SDL_HAT_LEFTUP
+ * - ::SDL_HAT_LEFTDOWN
*/
-extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
+ int hat);
/**
- * Get the ball axis change since the last poll
+ * Get the ball axis change since the last poll.
+ *
+ * \return 0, or -1 if you passed it invalid parameters.
*
- * @param[in] ball The ball indices start at index 0.
+ * The ball indices start at index 0.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
+ int ball, int *dx, int *dy);
+
+/**
+ * Get the current state of a button on a joystick.
*
- * @return This returns 0, or -1 if you passed it invalid parameters.
+ * The button indices start at index 0.
*/
-extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
+ int button);
/**
- * Get the current state of a button on a joystick
+ * Start a rumble effect
+ * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
+ *
+ * \param joystick The joystick to vibrate
+ * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
+ * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
+ * \param duration_ms The duration of the rumble effect, in milliseconds
*
- * @param[in] button The button indices start at index 0.
+ * \return 0, or -1 if rumble isn't supported on this joystick
*/
-extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
+extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
/**
- * Close a joystick previously opened with SDL_JoystickOpen()
+ * Start a rumble effect in the joystick's triggers
+ * Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
+ *
+ * \param joystick The joystick to vibrate
+ * \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
+ * \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
+ * \param duration_ms The duration of the rumble effect, in milliseconds
+ *
+ * \return 0, or -1 if trigger rumble isn't supported on this joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
+
+/**
+ * Return whether a joystick has an LED
+ *
+ * \param joystick The joystick to query
+ *
+ * \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
+
+/**
+ * Update a joystick's LED color.
+ *
+ * \param joystick The joystick to update
+ * \param red The intensity of the red LED
+ * \param green The intensity of the green LED
+ * \param blue The intensity of the blue LED
+ *
+ * \return 0, or -1 if this joystick does not have a modifiable LED
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
+
+/**
+ * Close a joystick previously opened with SDL_JoystickOpen().
*/
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
+/**
+ * Return the battery level of this joystick
+ */
+extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
#endif
#include "close_code.h"
-#endif /* _SDL_joystick_h */
+#endif /* SDL_joystick_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */