extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index);
/**
+ * Get the number of mappings installed
+ *
+ * \return the number of mappings
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
+/**
+ * Get the mapping at a particular index.
+ *
+ * \return the mapping string. Must be freed with SDL_free(). Returns NULL if the index is out of range.
+ */
+extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index);
+/**
* Get a mapping string for a GUID
*
* \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
* Return the name for this currently opened controller
*/
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
+/**
+ * Get the USB vendor ID of an opened controller, if available.
+ * If the vendor ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller);
+/**
+ * Get the USB product ID of an opened controller, if available.
+ * If the product ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller);
+/**
+ * Get the product version of an opened controller, if available.
+ * If the product version isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller);
/**
* Get the USB vendor ID of an opened controller, if available.