* delete pMapEnum;
*
* // Deallocates all objects
- * // Because the destructor calls RemoveAll() internally, you don't need to call RemoveAll() to destroy all elements at the end.
+ * // Because the destructor calls RemoveAll() internally, you do not need to call RemoveAll() to destroy all elements at the end.
* map.RemoveAll();
* }
* @endcode
*
* @param[in] deleter The function pointer to type of the element deleter
* @remarks To create an owing collection, set the element deleter value as @c SingleObjectDeleter. This gives the collection the ownership of elements and the collection will destroy elements. @n
- * On the other hand, to create a non-owning collection, you don't need to set the element deleter value, as @c NoOpDeleter is the default element deleter.
- * It means that you don't transfer the ownership of elements to the collection.
+ * On the other hand, to create a non-owning collection, you do not need to set the element deleter value, as @c NoOpDeleter is the default element deleter.
+ * It means that you do not transfer the ownership of elements to the collection.
* @see NoOpDeleter()
* @see SingleObjectDeleter()
* @see ArrayDeleter()
*
* @since 2.0
*
- * @return An function pointer to the existing element deleter
+ * @return A function pointer to the existing element deleter
*/
virtual DeleterFunctionType GetDeleter(void) const;
/**
* Rehashes the contents of this map into a new array with a
- * larger capacity.@n
+ * larger capacity. @n
* This method is called automatically when the number of keys in this map reaches its threshold.
*
* @return An error code
*
* @since 2.0
*
- * @param[in] deleter An function pointer to the element deleter to set
+ * @param[in] deleter A function pointer to the element deleter to set
*/
virtual void SetDeleter(DeleterFunctionType deleter);