if (!resourceSetBindings.empty()) {
assert(resourceSetBindings.size() == fileNames.size());
- for (int i = 0; i < shaders.size(); i++)
+ for (size_t i = 0; i < shaders.size(); i++)
shaders[i]->setResourceSetBinding(resourceSetBindings[i]);
}
} // anonymous namespace
} // namespace glslangtest
-#endif
\ No newline at end of file
+#endif