} else if (stage == "comp") {
return EShLangCompute;
} else if (stage == "rgen") {
- return EShLangRayGenNV;
+ return EShLangRayGen;
} else if (stage == "rint") {
- return EShLangIntersectNV;
+ return EShLangIntersect;
} else if (stage == "rahit") {
- return EShLangAnyHitNV;
+ return EShLangAnyHit;
} else if (stage == "rchit") {
- return EShLangClosestHitNV;
+ return EShLangClosestHit;
} else if (stage == "rmiss") {
- return EShLangMissNV;
+ return EShLangMiss;
} else if (stage == "rcall") {
- return EShLangCallableNV;
+ return EShLangCallable;
} else if (stage == "task") {
- return EShLangTaskNV;
+ return EShLangTask;
} else if (stage == "mesh") {
- return EShLangMeshNV;
+ return EShLangMesh;
} else {
assert(0 && "Unknown shader stage");
return EShLangCount;