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Check for linking multiple ES shaders to the same stage
[platform/upstream/glslang.git]
/
gtests
/
Link.FromFile.cpp
diff --git
a/gtests/Link.FromFile.cpp
b/gtests/Link.FromFile.cpp
index
6db43d9
..
331c5b2
100644
(file)
--- a/
gtests/Link.FromFile.cpp
+++ b/
gtests/Link.FromFile.cpp
@@
-99,6
+99,7
@@
INSTANTIATE_TEST_CASE_P(
{"empty.frag", "empty2.frag", "empty3.frag"},
{"150.tesc", "150.tese", "400.tesc", "400.tese", "410.tesc", "420.tesc", "420.tese"},
{"max_vertices_0.geom"},
+ {"es-link1.frag", "es-link2.frag"},
})),
);
// clang-format on