// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
-#include "StandAlone/ResourceLimits.h"
+#include "glslang/Public/ResourceLimits.h"
#include "TestFixture.h"
namespace glslangtest {
char* configChars = new char[len + 1];
memcpy(configChars, configContents.data(), len);
configChars[len] = 0;
- glslang::DecodeResourceLimits(&resources, configChars);
+ DecodeResourceLimits(&resources, configChars);
delete[] configChars;
}