* @GST_STATE_CHANGE_READY_TO_NULL : state change from READY to NULL.
* * Elements close devices
* * Elements reset any internal state.
- * @GST_STATE_CHANGE_NULL_TO_NULL : state change from NULL to NULL. (Since 1.14)
+ * @GST_STATE_CHANGE_NULL_TO_NULL : state change from NULL to NULL. (Since: 1.14)
* @GST_STATE_CHANGE_READY_TO_READY : state change from READY to READY,
* This might happen when going to PAUSED asynchronously failed, in that case
- * elements should make sure they are in a proper, coherent READY state. (Since 1.14)
+ * elements should make sure they are in a proper, coherent READY state. (Since: 1.14)
* @GST_STATE_CHANGE_PAUSED_TO_PAUSED : state change from PAUSED to PAUSED.
* This might happen when elements were in PLAYING state and 'lost state',
- * they should make sure to go back to real 'PAUSED' state (prerolling for example). (Since 1.14)
- * @GST_STATE_CHANGE_PLAYING_TO_PLAYING : state change from PLAYING to PLAYING. (Since 1.14)
+ * they should make sure to go back to real 'PAUSED' state (prerolling for example). (Since: 1.14)
+ * @GST_STATE_CHANGE_PLAYING_TO_PLAYING : state change from PLAYING to PLAYING. (Since: 1.14)
*
* These are the different state changes an element goes through.
* %GST_STATE_NULL ⇒ %GST_STATE_PLAYING is called an upwards state change