/* GStreamer
* Copyright (C) 2004 Ronald Bultje <rbultje@ronald.bitfreak.net>
+ * Copyright (C) 2008 Sebastian Dröge <slomo@circular-chaos.org>
*
* gstchannelmix.c: setup of channel conversion matrices
*
#include "gstchannelmix.h"
-/* GLib < 2.4 compatibility */
-#ifndef G_MININT32
-#define G_MININT32 ((gint32) 0x80000000)
-#endif
-
-#ifndef G_MAXINT32
-#define G_MAXINT32 ((gint32) 0x7fffffff)
-#endif
-
/*
* Channel matrix functions.
*/
void
-gst_audio_convert_unset_matrix (GstAudioConvert * this)
+gst_channel_mix_unset_matrix (AudioConvertCtx * this)
{
gint i;
return;
/* free */
- for (i = 0; i < this->sinkcaps.channels; i++)
+ for (i = 0; i < this->in.channels; i++)
g_free (this->matrix[i]);
g_free (this->matrix);
this->matrix = NULL;
+ g_free (this->tmp);
+ this->tmp = NULL;
}
/*
*/
static void
-gst_audio_convert_fill_identical (GstAudioConvert * this)
+gst_channel_mix_fill_identical (AudioConvertCtx * this)
{
gint ci, co;
/* Apart from the compatible channel assignments, we can also have
* same channel assignments. This is much simpler, we simply copy
* the value from source to dest! */
- for (co = 0; co < this->srccaps.channels; co++) {
+ for (co = 0; co < this->out.channels; co++) {
/* find a channel in input with same position */
- for (ci = 0; ci < this->sinkcaps.channels; ci++) {
- if (this->sinkcaps.pos[ci] == this->srccaps.pos[co]) {
+ for (ci = 0; ci < this->in.channels; ci++) {
+ if (this->in.position[ci] == this->out.position[co]) {
this->matrix[ci][co] = 1.0;
}
}
*/
static void
-gst_audio_convert_fill_compatible (GstAudioConvert * this)
+gst_channel_mix_fill_compatible (AudioConvertCtx * this)
{
/* Conversions from one-channel to compatible two-channel configs */
struct
};
gint c;
- /* conversions from compatible (but not the same) channel schemes. This
- * goes two ways: if the sink has both pos1[0,1] and src has pos2[0] or
- * if the src has both pos1[0,1] and sink has pos2[0], then we do the
- * conversion. We hereby assume that the existance of pos1[0,1] and
- * pos2[0] are mututally exclusive. There are no checks for that,
- * unfortunately. This shouldn't lead to issues (like crashes or so),
- * though. */
+ /* conversions from compatible (but not the same) channel schemes */
for (c = 0; conv[c].pos1[0] != GST_AUDIO_CHANNEL_POSITION_INVALID; c++) {
- gint pos1_0 = -1, pos1_1 = -1, pos2_0 = -1, n;
-
- /* Try to go from the given 2 channels to the given 1 channel */
- for (n = 0; n < this->sinkcaps.channels; n++) {
- if (this->sinkcaps.pos[n] == conv[c].pos1[0])
- pos1_0 = n;
- else if (this->sinkcaps.pos[n] == conv[c].pos1[1])
- pos1_1 = n;
- }
- for (n = 0; n < this->srccaps.channels; n++) {
- if (this->srccaps.pos[n] == conv[c].pos2[0])
- pos2_0 = n;
- }
-
- if (pos1_0 != -1 && pos1_1 != -1 && pos2_0 != -1) {
- this->matrix[pos1_0][pos2_0] = 1.0;
- this->matrix[pos1_1][pos2_0] = 1.0;
- }
+ gint pos1_0 = -1, pos1_1 = -1, pos1_2 = -1;
+ gint pos2_0 = -1, pos2_1 = -1, pos2_2 = -1;
+ gint n;
- /* Try to go from the given 1 channel to the given 2 channels */
- pos1_0 = -1;
- pos1_1 = -1;
- pos2_0 = -1;
-
- for (n = 0; n < this->srccaps.channels; n++) {
- if (this->srccaps.pos[n] == conv[c].pos1[0])
+ for (n = 0; n < this->in.channels; n++) {
+ if (this->in.position[n] == conv[c].pos1[0])
pos1_0 = n;
- else if (this->srccaps.pos[n] == conv[c].pos1[1])
+ else if (this->in.position[n] == conv[c].pos1[1])
pos1_1 = n;
+ else if (this->in.position[n] == conv[c].pos2[0])
+ pos1_2 = n;
}
- for (n = 0; n < this->sinkcaps.channels; n++) {
- if (this->sinkcaps.pos[n] == conv[c].pos2[0])
+ for (n = 0; n < this->out.channels; n++) {
+ if (this->out.position[n] == conv[c].pos1[0])
pos2_0 = n;
+ else if (this->out.position[n] == conv[c].pos1[1])
+ pos2_1 = n;
+ else if (this->out.position[n] == conv[c].pos2[0])
+ pos2_2 = n;
}
- if (pos1_0 != -1 && pos1_1 != -1 && pos2_0 != -1) {
- this->matrix[pos2_0][pos1_0] = 1.0;
- this->matrix[pos2_0][pos1_1] = 1.0;
- }
+ /* The general idea here is to fill in channels from the same position
+ * as good as possible. This means mixing left<->center and right<->center.
+ */
+
+ /* left -> center */
+ if (pos1_0 != -1 && pos1_2 == -1 && pos2_0 == -1 && pos2_2 != -1)
+ this->matrix[pos1_0][pos2_2] = 1.0;
+ else if (pos1_0 != -1 && pos1_2 != -1 && pos2_0 == -1 && pos2_2 != -1)
+ this->matrix[pos1_0][pos2_2] = 0.5;
+ else if (pos1_0 != -1 && pos1_2 == -1 && pos2_0 != -1 && pos2_2 != -1)
+ this->matrix[pos1_0][pos2_2] = 1.0;
+
+ /* right -> center */
+ if (pos1_1 != -1 && pos1_2 == -1 && pos2_1 == -1 && pos2_2 != -1)
+ this->matrix[pos1_1][pos2_2] = 1.0;
+ else if (pos1_1 != -1 && pos1_2 != -1 && pos2_1 == -1 && pos2_2 != -1)
+ this->matrix[pos1_1][pos2_2] = 0.5;
+ else if (pos1_1 != -1 && pos1_2 == -1 && pos2_1 != -1 && pos2_2 != -1)
+ this->matrix[pos1_1][pos2_2] = 1.0;
+
+ /* center -> left */
+ if (pos1_2 != -1 && pos1_0 == -1 && pos2_2 == -1 && pos2_0 != -1)
+ this->matrix[pos1_2][pos2_0] = 1.0;
+ else if (pos1_2 != -1 && pos1_0 != -1 && pos2_2 == -1 && pos2_0 != -1)
+ this->matrix[pos1_2][pos2_0] = 0.5;
+ else if (pos1_2 != -1 && pos1_0 == -1 && pos2_2 != -1 && pos2_0 != -1)
+ this->matrix[pos1_2][pos2_0] = 1.0;
+
+ /* center -> right */
+ if (pos1_2 != -1 && pos1_1 == -1 && pos2_2 == -1 && pos2_1 != -1)
+ this->matrix[pos1_2][pos2_1] = 1.0;
+ else if (pos1_2 != -1 && pos1_1 != -1 && pos2_2 == -1 && pos2_1 != -1)
+ this->matrix[pos1_2][pos2_1] = 0.5;
+ else if (pos1_2 != -1 && pos1_1 == -1 && pos2_2 != -1 && pos2_1 != -1)
+ this->matrix[pos1_2][pos2_1] = 1.0;
}
}
*/
static void
-gst_audio_convert_detect_pos (GstAudioConvertCaps * caps,
+gst_channel_mix_detect_pos (GstAudioInfo * info,
gint * f, gboolean * has_f,
gint * c, gboolean * has_c, gint * r, gboolean * has_r,
gint * s, gboolean * has_s, gint * b, gboolean * has_b)
{
gint n;
- for (n = 0; n < caps->channels; n++) {
- switch (caps->pos[n]) {
+ for (n = 0; n < info->channels; n++) {
+ switch (info->position[n]) {
case GST_AUDIO_CHANNEL_POSITION_FRONT_MONO:
+ f[1] = n;
+ *has_f = TRUE;
+ break;
case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT:
+ f[0] = n;
+ *has_f = TRUE;
+ break;
case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT:
+ f[2] = n;
*has_f = TRUE;
- if (f[0] == -1)
- f[0] = n;
- else
- f[1] = n;
break;
case GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER:
+ c[1] = n;
+ *has_c = TRUE;
+ break;
case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER:
+ c[0] = n;
+ *has_c = TRUE;
+ break;
case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER:
+ c[2] = n;
*has_c = TRUE;
- if (c[0] == -1)
- c[0] = n;
- else
- c[1] = n;
break;
case GST_AUDIO_CHANNEL_POSITION_REAR_CENTER:
+ r[1] = n;
+ *has_r = TRUE;
+ break;
case GST_AUDIO_CHANNEL_POSITION_REAR_LEFT:
+ r[0] = n;
+ *has_r = TRUE;
+ break;
case GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT:
+ r[2] = n;
*has_r = TRUE;
- if (r[0] == -1)
- r[0] = n;
- else
- r[1] = n;
break;
case GST_AUDIO_CHANNEL_POSITION_SIDE_LEFT:
+ s[0] = n;
+ *has_s = TRUE;
+ break;
case GST_AUDIO_CHANNEL_POSITION_SIDE_RIGHT:
+ s[2] = n;
*has_s = TRUE;
- if (s[0] == -1)
- s[0] = n;
- else
- s[1] = n;
break;
case GST_AUDIO_CHANNEL_POSITION_LFE:
*has_b = TRUE;
- b[0] = n;
+ b[1] = n;
break;
default:
break;
}
static void
-gst_audio_convert_fill_one_other (gfloat ** matrix,
- GstAudioConvertCaps * from_caps, gint * from_idx,
- GstAudioChannelPosition from_pos_l,
- GstAudioChannelPosition from_pos_r,
- GstAudioChannelPosition from_pos_c,
- GstAudioConvertCaps * to_caps, gint * to_idx,
- GstAudioChannelPosition to_pos_l,
- GstAudioChannelPosition to_pos_r,
- GstAudioChannelPosition to_pos_c, gfloat ratio)
+gst_channel_mix_fill_one_other (gfloat ** matrix,
+ GstAudioInfo * from_info, gint * from_idx,
+ GstAudioInfo * to_info, gint * to_idx, gfloat ratio)
{
- gfloat in_r, out_r[2] = { 0.f, 0.f };
- /*
- * The idea is that we add up from the input (which means that if we
- * have stereo input, we divide their sum by two) and put that in
- * the matrix for their output ratio (given in $ratio).
- * For left channels, we need to invert the signal sign (* -1).
- */
+ /* src & dst have center => passthrough */
+ if (from_idx[1] != -1 && to_idx[1] != -1) {
+ matrix[from_idx[1]][to_idx[1]] = ratio;
+ }
+
+ /* src & dst have left => passthrough */
+ if (from_idx[0] != -1 && to_idx[0] != -1) {
+ matrix[from_idx[0]][to_idx[0]] = ratio;
+ }
+
+ /* src & dst have right => passthrough */
+ if (from_idx[2] != -1 && to_idx[2] != -1) {
+ matrix[from_idx[2]][to_idx[2]] = ratio;
+ }
+
+ /* src has left & dst has center => put into center */
+ if (from_idx[0] != -1 && to_idx[1] != -1 && from_idx[1] != -1) {
+ matrix[from_idx[0]][to_idx[1]] = 0.5 * ratio;
+ } else if (from_idx[0] != -1 && to_idx[1] != -1 && from_idx[1] == -1) {
+ matrix[from_idx[0]][to_idx[1]] = ratio;
+ }
- if (from_caps->pos[from_idx[0]] == from_pos_c)
- in_r = 1.0;
- else
- in_r = 0.5;
-
- if (to_caps->pos[to_idx[0]] == to_pos_l)
- out_r[0] = in_r * -ratio;
- else
- out_r[0] = in_r * ratio;
-
- if (to_idx[1] != -1) {
- if (to_caps->pos[to_idx[1]] == to_pos_l)
- out_r[1] = in_r * -ratio;
- else
- out_r[1] = in_r * ratio;
+ /* src has right & dst has center => put into center */
+ if (from_idx[2] != -1 && to_idx[1] != -1 && from_idx[1] != -1) {
+ matrix[from_idx[2]][to_idx[1]] = 0.5 * ratio;
+ } else if (from_idx[2] != -1 && to_idx[1] != -1 && from_idx[1] == -1) {
+ matrix[from_idx[2]][to_idx[1]] = ratio;
}
- matrix[from_idx[0]][to_idx[0]] = out_r[0];
- if (to_idx[1] != -1)
- matrix[from_idx[0]][to_idx[1]] = out_r[1];
- if (from_idx[1] != -1) {
- matrix[from_idx[1]][to_idx[0]] = out_r[0];
- if (to_idx[1] != -1)
- matrix[from_idx[1]][to_idx[1]] = out_r[1];
+ /* src has center & dst has left => passthrough */
+ if (from_idx[1] != -1 && to_idx[0] != -1 && from_idx[0] != -1) {
+ matrix[from_idx[1]][to_idx[0]] = 0.5 * ratio;
+ } else if (from_idx[1] != -1 && to_idx[0] != -1 && from_idx[0] == -1) {
+ matrix[from_idx[1]][to_idx[0]] = ratio;
+ }
+
+ /* src has center & dst has right => passthrough */
+ if (from_idx[1] != -1 && to_idx[2] != -1 && from_idx[2] != -1) {
+ matrix[from_idx[1]][to_idx[2]] = 0.5 * ratio;
+ } else if (from_idx[1] != -1 && to_idx[2] != -1 && from_idx[2] == -1) {
+ matrix[from_idx[1]][to_idx[2]] = ratio;
}
}
+#define RATIO_CENTER_FRONT (1.0 / sqrt (2.0))
+#define RATIO_CENTER_SIDE (1.0 / 2.0)
+#define RATIO_CENTER_REAR (1.0 / sqrt (8.0))
+
#define RATIO_FRONT_CENTER (1.0 / sqrt (2.0))
-#define RATIO_FRONT_REAR (1.0 / sqrt (2.0))
+#define RATIO_FRONT_SIDE (1.0 / sqrt (2.0))
+#define RATIO_FRONT_REAR (1.0 / 2.0)
+
+#define RATIO_SIDE_CENTER (1.0 / 2.0)
+#define RATIO_SIDE_FRONT (1.0 / sqrt (2.0))
+#define RATIO_SIDE_REAR (1.0 / sqrt (2.0))
+
+#define RATIO_CENTER_BASS (1.0 / sqrt (2.0))
#define RATIO_FRONT_BASS (1.0)
+#define RATIO_SIDE_BASS (1.0 / sqrt (2.0))
#define RATIO_REAR_BASS (1.0 / sqrt (2.0))
-#define RATIO_CENTER_BASS (1.0 / sqrt (2.0))
static void
-gst_audio_convert_fill_others (GstAudioConvert * this)
+gst_channel_mix_fill_others (AudioConvertCtx * this)
{
gboolean in_has_front = FALSE, out_has_front = FALSE,
in_has_center = FALSE, out_has_center = FALSE,
in_has_rear = FALSE, out_has_rear = FALSE,
in_has_side = FALSE, out_has_side = FALSE,
in_has_bass = FALSE, out_has_bass = FALSE;
- gint in_f[2] = { -1, -1 }, out_f[2] = {
- -1, -1}, in_c[2] = {
- -1, -1}, out_c[2] = {
- -1, -1}, in_r[2] = {
- -1, -1}, out_r[2] = {
- -1, -1}, in_s[2] = {
- -1, -1}, out_s[2] = {
- -1, -1}, in_b[2] = {
- -1, -1}, out_b[2] = {
- -1, -1};
+ /* LEFT, RIGHT, MONO */
+ gint in_f[3] = { -1, -1, -1 };
+ gint out_f[3] = { -1, -1, -1 };
+ /* LOC, ROC, CENTER */
+ gint in_c[3] = { -1, -1, -1 };
+ gint out_c[3] = { -1, -1, -1 };
+ /* RLEFT, RRIGHT, RCENTER */
+ gint in_r[3] = { -1, -1, -1 };
+ gint out_r[3] = { -1, -1, -1 };
+ /* SLEFT, INVALID, SRIGHT */
+ gint in_s[3] = { -1, -1, -1 };
+ gint out_s[3] = { -1, -1, -1 };
+ /* INVALID, LFE, INVALID */
+ gint in_b[3] = { -1, -1, -1 };
+ gint out_b[3] = { -1, -1, -1 };
/* First see where (if at all) the various channels from/to
* which we want to convert are located in our matrix/array. */
- gst_audio_convert_detect_pos (&this->sinkcaps,
+ gst_channel_mix_detect_pos (&this->in,
in_f, &in_has_front,
in_c, &in_has_center, in_r, &in_has_rear,
in_s, &in_has_side, in_b, &in_has_bass);
- gst_audio_convert_detect_pos (&this->srccaps,
+ gst_channel_mix_detect_pos (&this->out,
out_f, &out_has_front,
out_c, &out_has_center, out_r, &out_has_rear,
out_s, &out_has_side, out_b, &out_has_bass);
- /* center/front */
+ /* The general idea here is:
+ * - if the source has a channel that the destination doesn't have mix
+ * it into the nearest available destination channel
+ * - if the destination has a channel that the source doesn't have mix
+ * the nearest source channel into the destination channel
+ *
+ * The ratio for the mixing becomes lower as the distance between the
+ * channels gets larger
+ */
+
+ /* center <-> front/side/rear */
if (!in_has_center && in_has_front && out_has_center) {
- gst_audio_convert_fill_one_other (this->matrix,
- &this->sinkcaps, in_f,
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_MONO,
- &this->srccaps, out_c,
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER,
- GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER, RATIO_FRONT_CENTER);
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_f, &this->out, out_c, RATIO_CENTER_FRONT);
+ } else if (!in_has_center && !in_has_front && in_has_side && out_has_center) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_s, &this->out, out_c, RATIO_CENTER_SIDE);
+ } else if (!in_has_center && !in_has_front && !in_has_side && in_has_rear
+ && out_has_center) {
+ gst_channel_mix_fill_one_other (this->matrix, &this->in, in_r, &this->out,
+ out_c, RATIO_CENTER_REAR);
} else if (in_has_center && !out_has_center && out_has_front) {
- gst_audio_convert_fill_one_other (this->matrix,
- &this->sinkcaps, in_c,
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER,
- GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER,
- &this->srccaps, out_f,
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_MONO, RATIO_FRONT_CENTER);
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_c, &this->out, out_f, RATIO_CENTER_FRONT);
+ } else if (in_has_center && !out_has_center && !out_has_front && out_has_side) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_c, &this->out, out_s, RATIO_CENTER_SIDE);
+ } else if (in_has_center && !out_has_center && !out_has_front && !out_has_side
+ && out_has_rear) {
+ gst_channel_mix_fill_one_other (this->matrix, &this->in, in_c, &this->out,
+ out_r, RATIO_CENTER_REAR);
}
- /* rear/front */
- if (!in_has_rear && in_has_front && out_has_rear) {
- gst_audio_convert_fill_one_other (this->matrix,
- &this->sinkcaps, in_f,
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_MONO,
- &this->srccaps, out_r,
- GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
- GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT,
- GST_AUDIO_CHANNEL_POSITION_REAR_CENTER, RATIO_FRONT_REAR);
- } else if (in_has_center && !out_has_center && out_has_front) {
- gst_audio_convert_fill_one_other (this->matrix,
- &this->sinkcaps, in_r,
- GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
- GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT,
- GST_AUDIO_CHANNEL_POSITION_REAR_CENTER,
- &this->srccaps, out_f,
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_MONO, RATIO_FRONT_REAR);
+ /* front <-> center/side/rear */
+ if (!in_has_front && in_has_center && !in_has_side && out_has_front) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_c, &this->out, out_f, RATIO_CENTER_FRONT);
+ } else if (!in_has_front && !in_has_center && in_has_side && out_has_front) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_s, &this->out, out_f, RATIO_FRONT_SIDE);
+ } else if (!in_has_front && in_has_center && in_has_side && out_has_front) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_c, &this->out, out_f, 0.5 * RATIO_CENTER_FRONT);
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_s, &this->out, out_f, 0.5 * RATIO_FRONT_SIDE);
+ } else if (!in_has_front && !in_has_center && !in_has_side && in_has_rear
+ && out_has_front) {
+ gst_channel_mix_fill_one_other (this->matrix, &this->in, in_r, &this->out,
+ out_f, RATIO_FRONT_REAR);
+ } else if (in_has_front && out_has_center && !out_has_side && !out_has_front) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_f, &this->out, out_c, RATIO_CENTER_FRONT);
+ } else if (in_has_front && !out_has_center && out_has_side && !out_has_front) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_f, &this->out, out_s, RATIO_FRONT_SIDE);
+ } else if (in_has_front && out_has_center && out_has_side && !out_has_front) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_f, &this->out, out_c, 0.5 * RATIO_CENTER_FRONT);
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_f, &this->out, out_s, 0.5 * RATIO_FRONT_SIDE);
+ } else if (in_has_front && !out_has_center && !out_has_side && !out_has_front
+ && out_has_rear) {
+ gst_channel_mix_fill_one_other (this->matrix, &this->in, in_f, &this->out,
+ out_r, RATIO_FRONT_REAR);
}
- /* bass/any */
+ /* side <-> center/front/rear */
+ if (!in_has_side && in_has_front && !in_has_rear && out_has_side) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_f, &this->out, out_s, RATIO_FRONT_SIDE);
+ } else if (!in_has_side && !in_has_front && in_has_rear && out_has_side) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_r, &this->out, out_s, RATIO_SIDE_REAR);
+ } else if (!in_has_side && in_has_front && in_has_rear && out_has_side) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_f, &this->out, out_s, 0.5 * RATIO_FRONT_SIDE);
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_r, &this->out, out_s, 0.5 * RATIO_SIDE_REAR);
+ } else if (!in_has_side && !in_has_front && !in_has_rear && in_has_center
+ && out_has_side) {
+ gst_channel_mix_fill_one_other (this->matrix, &this->in, in_c, &this->out,
+ out_s, RATIO_CENTER_SIDE);
+ } else if (in_has_side && out_has_front && !out_has_rear && !out_has_side) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_s, &this->out, out_f, RATIO_FRONT_SIDE);
+ } else if (in_has_side && !out_has_front && out_has_rear && !out_has_side) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_s, &this->out, out_r, RATIO_SIDE_REAR);
+ } else if (in_has_side && out_has_front && out_has_rear && !out_has_side) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_s, &this->out, out_f, 0.5 * RATIO_FRONT_SIDE);
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_s, &this->out, out_r, 0.5 * RATIO_SIDE_REAR);
+ } else if (in_has_side && !out_has_front && !out_has_rear && out_has_center
+ && !out_has_side) {
+ gst_channel_mix_fill_one_other (this->matrix, &this->in, in_s, &this->out,
+ out_c, RATIO_CENTER_SIDE);
+ }
+
+ /* rear <-> center/front/side */
+ if (!in_has_rear && in_has_side && out_has_rear) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_s, &this->out, out_r, RATIO_SIDE_REAR);
+ } else if (!in_has_rear && !in_has_side && in_has_front && out_has_rear) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_f, &this->out, out_r, RATIO_FRONT_REAR);
+ } else if (!in_has_rear && !in_has_side && !in_has_front && in_has_center
+ && out_has_rear) {
+ gst_channel_mix_fill_one_other (this->matrix, &this->in, in_c, &this->out,
+ out_r, RATIO_CENTER_REAR);
+ } else if (in_has_rear && !out_has_rear && out_has_side) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_r, &this->out, out_s, RATIO_SIDE_REAR);
+ } else if (in_has_rear && !out_has_rear && !out_has_side && out_has_front) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_r, &this->out, out_f, RATIO_FRONT_REAR);
+ } else if (in_has_rear && !out_has_rear && !out_has_side && !out_has_front
+ && out_has_center) {
+ gst_channel_mix_fill_one_other (this->matrix, &this->in, in_r, &this->out,
+ out_c, RATIO_CENTER_REAR);
+ }
+
+ /* bass <-> any */
if (in_has_bass && !out_has_bass) {
+ if (out_has_center) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_b, &this->out, out_c, RATIO_CENTER_BASS);
+ }
if (out_has_front) {
- gst_audio_convert_fill_one_other (this->matrix,
- &this->sinkcaps, in_b,
- GST_AUDIO_CHANNEL_POSITION_INVALID,
- GST_AUDIO_CHANNEL_POSITION_INVALID,
- GST_AUDIO_CHANNEL_POSITION_LFE,
- &this->srccaps, out_f,
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_MONO, RATIO_FRONT_BASS);
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_b, &this->out, out_f, RATIO_FRONT_BASS);
}
- if (out_has_center) {
- gst_audio_convert_fill_one_other (this->matrix,
- &this->sinkcaps, in_b,
- GST_AUDIO_CHANNEL_POSITION_INVALID,
- GST_AUDIO_CHANNEL_POSITION_INVALID,
- GST_AUDIO_CHANNEL_POSITION_LFE,
- &this->srccaps, out_c,
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER,
- GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER, RATIO_CENTER_BASS);
+ if (out_has_side) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_b, &this->out, out_s, RATIO_SIDE_BASS);
}
if (out_has_rear) {
- gst_audio_convert_fill_one_other (this->matrix,
- &this->sinkcaps, in_b,
- GST_AUDIO_CHANNEL_POSITION_INVALID,
- GST_AUDIO_CHANNEL_POSITION_INVALID,
- GST_AUDIO_CHANNEL_POSITION_LFE,
- &this->srccaps, out_r,
- GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
- GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT,
- GST_AUDIO_CHANNEL_POSITION_REAR_CENTER, RATIO_REAR_BASS);
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_b, &this->out, out_r, RATIO_REAR_BASS);
}
} else if (!in_has_bass && out_has_bass) {
+ if (in_has_center) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_c, &this->out, out_b, RATIO_CENTER_BASS);
+ }
if (in_has_front) {
- gst_audio_convert_fill_one_other (this->matrix,
- &this->sinkcaps, in_f,
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_MONO,
- &this->srccaps, out_b,
- GST_AUDIO_CHANNEL_POSITION_INVALID,
- GST_AUDIO_CHANNEL_POSITION_INVALID,
- GST_AUDIO_CHANNEL_POSITION_LFE, RATIO_FRONT_BASS);
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_f, &this->out, out_b, RATIO_FRONT_BASS);
}
- if (in_has_center) {
- gst_audio_convert_fill_one_other (this->matrix,
- &this->sinkcaps, in_c,
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER,
- GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER,
- &this->srccaps, out_b,
- GST_AUDIO_CHANNEL_POSITION_INVALID,
- GST_AUDIO_CHANNEL_POSITION_INVALID,
- GST_AUDIO_CHANNEL_POSITION_LFE, RATIO_CENTER_BASS);
+ if (in_has_side) {
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_s, &this->out, out_b, RATIO_REAR_BASS);
}
if (in_has_rear) {
- gst_audio_convert_fill_one_other (this->matrix,
- &this->sinkcaps, in_r,
- GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
- GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT,
- GST_AUDIO_CHANNEL_POSITION_REAR_CENTER,
- &this->srccaps, out_b,
- GST_AUDIO_CHANNEL_POSITION_INVALID,
- GST_AUDIO_CHANNEL_POSITION_INVALID,
- GST_AUDIO_CHANNEL_POSITION_LFE, RATIO_REAR_BASS);
+ gst_channel_mix_fill_one_other (this->matrix,
+ &this->in, in_r, &this->out, out_b, RATIO_REAR_BASS);
}
}
-
- /* FIXME: side */
}
/*
*/
static void
-gst_audio_convert_fill_normalize (GstAudioConvert * this)
+gst_channel_mix_fill_normalize (AudioConvertCtx * this)
{
gfloat sum, top = 0;
gint i, j;
- for (j = 0; j < this->srccaps.channels; j++) {
+ for (j = 0; j < this->out.channels; j++) {
/* calculate sum */
sum = 0.0;
- for (i = 0; i < this->sinkcaps.channels; i++) {
+ for (i = 0; i < this->in.channels; i++) {
sum += fabs (this->matrix[i][j]);
}
if (sum > top) {
}
/* normalize to this */
- for (j = 0; j < this->srccaps.channels; j++) {
- for (i = 0; i < this->sinkcaps.channels; i++) {
+ if (top == 0.0)
+ return;
+
+ for (j = 0; j < this->out.channels; j++) {
+ for (i = 0; i < this->in.channels; i++) {
this->matrix[i][j] /= top;
}
}
}
+static gboolean
+gst_channel_mix_fill_special (AudioConvertCtx * this)
+{
+ GstAudioInfo *in = &this->in, *out = &this->out;
+
+ /* Special, standard conversions here */
+
+ /* Mono<->Stereo, just a fast-path */
+ if (in->channels == 2 && out->channels == 1 &&
+ ((in->position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT &&
+ in->position[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT) ||
+ (in->position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT &&
+ in->position[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT)) &&
+ out->position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_MONO) {
+ this->matrix[0][0] = 0.5;
+ this->matrix[1][0] = 0.5;
+ return TRUE;
+ } else if (in->channels == 1 && out->channels == 2 &&
+ ((out->position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT &&
+ out->position[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT) ||
+ (out->position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT &&
+ out->position[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT)) &&
+ in->position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_MONO) {
+ this->matrix[0][0] = 1.0;
+ this->matrix[0][1] = 1.0;
+ return TRUE;
+ }
+
+ /* TODO: 5.1 <-> Stereo and other standard conversions */
+
+ return FALSE;
+}
+
/*
* Automagically generate conversion matrix.
*/
static void
-gst_audio_convert_fill_matrix (GstAudioConvert * this)
+gst_channel_mix_fill_matrix (AudioConvertCtx * this)
{
- gst_audio_convert_fill_identical (this);
- gst_audio_convert_fill_compatible (this);
- gst_audio_convert_fill_others (this);
- gst_audio_convert_fill_normalize (this);
+ if (gst_channel_mix_fill_special (this))
+ return;
+
+ gst_channel_mix_fill_identical (this);
+
+ if (!GST_AUDIO_INFO_IS_UNPOSITIONED (&this->in)) {
+ gst_channel_mix_fill_compatible (this);
+ gst_channel_mix_fill_others (this);
+ gst_channel_mix_fill_normalize (this);
+ }
}
-/* only call after this->srccaps and this->sinkcaps are filled in */
+/* only call after this->out and this->in are filled in */
void
-gst_audio_convert_setup_matrix (GstAudioConvert * this)
+gst_channel_mix_setup_matrix (AudioConvertCtx * this)
{
gint i, j;
- GString *s;
/* don't lose memory */
- gst_audio_convert_unset_matrix (this);
+ gst_channel_mix_unset_matrix (this);
+
+ /* temp storage */
+ if (GST_AUDIO_FORMAT_INFO_IS_INT (this->in.finfo) ||
+ GST_AUDIO_FORMAT_INFO_IS_INT (this->out.finfo)) {
+ this->tmp = (gpointer) g_new (gint32, this->out.channels);
+ } else {
+ this->tmp = (gpointer) g_new (gdouble, this->out.channels);
+ }
/* allocate */
- this->matrix = g_new0 (gfloat *, this->sinkcaps.channels);
- for (i = 0; i < this->sinkcaps.channels; i++) {
- this->matrix[i] = g_new (gfloat, this->srccaps.channels);
- for (j = 0; j < this->srccaps.channels; j++)
+ this->matrix = g_new0 (gfloat *, this->in.channels);
+ for (i = 0; i < this->in.channels; i++) {
+ this->matrix[i] = g_new (gfloat, this->out.channels);
+ for (j = 0; j < this->out.channels; j++)
this->matrix[i][j] = 0.;
}
/* setup the matrix' internal values */
- gst_audio_convert_fill_matrix (this);
+ gst_channel_mix_fill_matrix (this);
+#ifndef GST_DISABLE_GST_DEBUG
/* debug */
- s = g_string_new ("Matrix for");
- g_string_append_printf (s, " %d -> %d: ",
- this->sinkcaps.channels, this->srccaps.channels);
- g_string_append (s, "{");
- for (i = 0; i < this->sinkcaps.channels; i++) {
- if (i != 0)
- g_string_append (s, ",");
- g_string_append (s, " {");
- for (j = 0; j < this->srccaps.channels; j++) {
- if (j != 0)
+ {
+ GString *s;
+ s = g_string_new ("Matrix for");
+ g_string_append_printf (s, " %d -> %d: ",
+ this->in.channels, this->out.channels);
+ g_string_append (s, "{");
+ for (i = 0; i < this->in.channels; i++) {
+ if (i != 0)
g_string_append (s, ",");
- g_string_append_printf (s, " %f", this->matrix[i][j]);
+ g_string_append (s, " {");
+ for (j = 0; j < this->out.channels; j++) {
+ if (j != 0)
+ g_string_append (s, ",");
+ g_string_append_printf (s, " %f", this->matrix[i][j]);
+ }
+ g_string_append (s, " }");
}
g_string_append (s, " }");
+ GST_DEBUG ("%s", s->str);
+ g_string_free (s, TRUE);
}
- g_string_append (s, " }");
- GST_DEBUG (s->str);
- g_string_free (s, TRUE);
+#endif
}
gboolean
-gst_audio_convert_passthrough (GstAudioConvert * this)
+gst_channel_mix_passthrough (AudioConvertCtx * this)
{
gint i;
/* only NxN matrices can be identities */
- if (this->sinkcaps.channels != this->srccaps.channels)
+ if (this->in.channels != this->out.channels)
return FALSE;
/* this assumes a normalized matrix */
- for (i = 0; i < this->sinkcaps.channels; i++)
+ for (i = 0; i < this->in.channels; i++)
if (this->matrix[i][i] != 1.)
return FALSE;
/* IMPORTANT: out_data == in_data is possible, make sure to not overwrite data
* you might need later on! */
void
-gst_audio_convert_mix (GstAudioConvert * this,
+gst_channel_mix_mix_int (AudioConvertCtx * this,
gint32 * in_data, gint32 * out_data, gint samples)
{
gint in, out, n;
gint64 res;
- gint32 tmp[this->srccaps.channels];
- gboolean backwards = this->srccaps.channels > this->sinkcaps.channels;
+ gboolean backwards;
+ gint inchannels, outchannels;
+ gint32 *tmp = (gint32 *) this->tmp;
+
+ g_return_if_fail (this->matrix != NULL);
+ g_return_if_fail (this->tmp != NULL);
+
+ inchannels = this->in.channels;
+ outchannels = this->out.channels;
+ backwards = outchannels > inchannels;
/* FIXME: use liboil here? */
for (n = (backwards ? samples - 1 : 0); n < samples && n >= 0;
backwards ? n-- : n++) {
- for (out = 0; out < this->srccaps.channels; out++) {
+ for (out = 0; out < outchannels; out++) {
/* convert */
res = 0;
- for (in = 0; in < this->sinkcaps.channels; in++) {
- res += in_data[n * this->sinkcaps.channels + in] *
- this->matrix[in][out];
+ for (in = 0; in < inchannels; in++) {
+ res += in_data[n * inchannels + in] * this->matrix[in][out];
}
/* clip (shouldn't we use doubles instead as intermediate format?) */
res = G_MAXINT32;
tmp[out] = res;
}
- memcpy (&out_data[n * this->srccaps.channels], tmp,
- sizeof (gint32) * this->srccaps.channels);
+ memcpy (&out_data[n * outchannels], this->tmp,
+ sizeof (gint32) * outchannels);
+ }
+}
+
+void
+gst_channel_mix_mix_float (AudioConvertCtx * this,
+ gdouble * in_data, gdouble * out_data, gint samples)
+{
+ gint in, out, n;
+ gdouble res;
+ gboolean backwards;
+ gint inchannels, outchannels;
+ gdouble *tmp = (gdouble *) this->tmp;
+
+ g_return_if_fail (this->matrix != NULL);
+ g_return_if_fail (this->tmp != NULL);
+
+ inchannels = this->in.channels;
+ outchannels = this->out.channels;
+ backwards = outchannels > inchannels;
+
+ /* FIXME: use liboil here? */
+ for (n = (backwards ? samples - 1 : 0); n < samples && n >= 0;
+ backwards ? n-- : n++) {
+ for (out = 0; out < outchannels; out++) {
+ /* convert */
+ res = 0.0;
+ for (in = 0; in < inchannels; in++) {
+ res += in_data[n * inchannels + in] * this->matrix[in][out];
+ }
+
+ /* clip (shouldn't we use doubles instead as intermediate format?) */
+ if (res < -1.0)
+ res = -1.0;
+ else if (res > 1.0)
+ res = 1.0;
+ tmp[out] = res;
+ }
+ memcpy (&out_data[n * outchannels], this->tmp,
+ sizeof (gdouble) * outchannels);
}
}