* Silicon Graphics, Inc.
*/
+/* doing #include <GL/glx.h> & #include <GL/glxext.h> could cause problems
+ * with overlapping definitions, so let's use the easy way
+ */
+#ifndef GLX_RGBA_FLOAT_BIT_ARB
+#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
+#endif
+#ifndef GLX_RGBA_FLOAT_TYPE_ARB
+#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
+#endif
+#ifndef GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT
+#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
+#endif
+#ifndef GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT
+#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
+#endif
+
extern GLboolean __glXFreeContext(__GLXcontext * glxc);
extern void __glXFlushContextCache(void);
-extern void __glXAddToContextList(__GLXcontext * cx);
+extern Bool __glXAddContext(__GLXcontext * cx);
extern void __glXErrorCallBack(GLenum code);
extern void __glXClearErrorOccured(void);
extern GLboolean __glXErrorOccured(void);