overrideVersion = version;
}
+void TShader::setDebugInfo(bool debugInfo) { intermediate->setDebugInfo(debugInfo); }
void TShader::setInvertY(bool invert) { intermediate->setInvertY(invert); }
void TShader::setDxPositionW(bool invert) { intermediate->setDxPositionW(invert); }
void TShader::setEnhancedMsgs() { intermediate->setEnhancedMsgs(); }