//
// Check a single guard block for damage
//
+#ifdef GUARD_BLOCKS
void TAllocation::checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const
+#else
+void TAllocation::checkGuardBlock(unsigned char*, unsigned char, const char*) const
+#endif
{
#ifdef GUARD_BLOCKS
for (int x = 0; x < guardBlockSize; x++) {