/**
+ This code is based on the glslang_c_interface implementation by Viktor Latypov
+**/
+
+/**
BSD 2-Clause License
Copyright (c) 2019, Viktor Latypov
#include <stdlib.h>
-#include "c_shader_types.h"
+#include "glslang_c_shader_types.h"
typedef struct glslang_shader_s glslang_shader_t;
typedef struct glslang_program_s glslang_program_t;
-typedef struct glslang_input_s
-{
- glslang_source_t language;
- glslang_stage_t stage;
- glslang_client_t client;
- glslang_target_client_version_t client_version;
- glslang_target_language_t target_language;
- glslang_target_language_version_t target_language_version;
- /** Shader source code */
- const char* code;
- int default_version;
- glslang_profile_t default_profile;
- int force_default_version_and_profile;
- int forward_compatible;
- glslang_messages_t messages;
+typedef struct glslang_input_s {
+ glslang_source_t language;
+ glslang_stage_t stage;
+ glslang_client_t client;
+ glslang_target_client_version_t client_version;
+ glslang_target_language_t target_language;
+ glslang_target_language_version_t target_language_version;
+ /** Shader source code */
+ const char* code;
+ int default_version;
+ glslang_profile_t default_profile;
+ int force_default_version_and_profile;
+ int forward_compatible;
+ glslang_messages_t messages;
} glslang_input_t;
/* Inclusion result structure allocated by C include_local/include_system callbacks */
-typedef struct glsl_include_result_s
-{
- /* Header file name or NULL if inclusion failed */
- const char *header_name;
+typedef struct glsl_include_result_s {
+ /* Header file name or NULL if inclusion failed */
+ const char* header_name;
- /* Header contents or NULL */
- const char *header_data;
- size_t header_length;
+ /* Header contents or NULL */
+ const char* header_data;
+ size_t header_length;
} glsl_include_result_t;
/* Callback for local file inclusion */
-typedef glsl_include_result_t* (*glsl_include_local_func)(
- void *ctx,
- const char *header_name,
- const char *includer_name,
- size_t include_depth);
+typedef glsl_include_result_t* (*glsl_include_local_func)(void* ctx, const char* header_name, const char* includer_name,
+ size_t include_depth);
/* Callback for system file inclusion */
-typedef glsl_include_result_t* (*glsl_include_system_func)(
- void *ctx,
- const char *header_name,
- const char *includer_name,
- size_t include_depth);
+typedef glsl_include_result_t* (*glsl_include_system_func)(void* ctx, const char* header_name,
+ const char* includer_name, size_t include_depth);
/* Callback for include result destruction */
-typedef int (*glsl_free_include_result_func)(
- void *ctx,
- glsl_include_result_t *result);
+typedef int (*glsl_free_include_result_func)(void* ctx, glsl_include_result_t* result);
/* Collection of callbacks for GLSL preprocessor */
-typedef struct glsl_include_callbacks_s
-{
- glsl_include_system_func include_system;
- glsl_include_local_func include_local;
- glsl_free_include_result_func free_include_result;
+typedef struct glsl_include_callbacks_s {
+ glsl_include_system_func include_system;
+ glsl_include_local_func include_local;
+ glsl_free_include_result_func free_include_result;
} glsl_include_callbacks_t;
#ifdef __cplusplus
-extern "C"
-{
+extern "C" {
#endif
-int glslang_initialize_process();
+int glslang_initialize_process();
void glslang_finalize_process();
-glslang_shader_t *glslang_shader_create(glslang_input_t *input);
-void glslang_shader_delete(glslang_shader_t *shader);
-int glslang_shader_preprocess(glslang_shader_t *shader, glslang_input_t *input);
-int glslang_shader_parse(glslang_shader_t *shader, glslang_input_t *input);
-const char* glslang_shader_get_preprocessed_code(glslang_shader_t *shader);
-const char* glslang_shader_get_info_log(glslang_shader_t *shader);
-const char* glslang_shader_get_info_debug_log(glslang_shader_t *shader);
-
-glslang_program_t *glslang_program_create();
-void glslang_program_delete(glslang_program_t *program);
-void glslang_program_add_shader(glslang_program_t *program, glslang_shader_t *shader);
-int glslang_program_link(glslang_program_t *program, int messages);
-void glslang_program_SPIRV_generate(glslang_program_t *program, glslang_stage_t stage);
-size_t glslang_program_SPIRV_get_size(glslang_program_t *program);
-void glslang_program_SPIRV_get(glslang_program_t *program, unsigned int *);
-const char* glslang_program_SPIRV_get_messages(glslang_program_t *program);
-const char* glslang_program_get_info_log(glslang_program_t *program);
-const char* glslang_program_get_info_debug_log(glslang_program_t *program);
+glslang_shader_t* glslang_shader_create(const glslang_input_t* input);
+void glslang_shader_delete(glslang_shader_t* shader);
+int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
+int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input);
+const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader);
+const char* glslang_shader_get_info_log(glslang_shader_t* shader);
+const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader);
+
+glslang_program_t* glslang_program_create();
+void glslang_program_delete(glslang_program_t* program);
+void glslang_program_add_shader(glslang_program_t* program, glslang_shader_t* shader);
+int glslang_program_link(glslang_program_t* program, int messages); // glslang_messages_t
+void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stage);
+size_t glslang_program_SPIRV_get_size(glslang_program_t* program);
+void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int*);
+unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program);
+const char* glslang_program_SPIRV_get_messages(glslang_program_t* program);
+const char* glslang_program_get_info_log(glslang_program_t* program);
+const char* glslang_program_get_info_debug_log(glslang_program_t* program);
#ifdef __cplusplus
}
#endif
-#endif /* #ifdef GLSLANG_C_IFACE_INCLUDED */
-
+#endif /* #ifdef GLSLANG_C_IFACE_INCLUDED */