* Modified by the GLib Team and others 1997-2000. See the AUTHORS
* file for a list of people on the GLib Team. See the ChangeLog
* files for a list of changes. These files are distributed with
- * GLib at ftp://ftp.gtk.org/pub/gtk/.
+ * GLib at ftp://ftp.gtk.org/pub/gtk/.
*/
-/*
+/*
* MT safe
*/
#include <unistd.h>
#endif
-#include "glib.h"
+#include "grand.h"
+
+#include "genviron.h"
+#include "gmain.h"
+#include "gmem.h"
+#include "gtestutils.h"
+#include "gthread.h"
#include "gthreadprivate.h"
-#include "galias.h"
#ifdef G_OS_WIN32
#include <process.h> /* For getpid() */
#endif
+/**
+ * SECTION:random_numbers
+ * @title: Random Numbers
+ * @short_description: pseudo-random number generator
+ *
+ * The following functions allow you to use a portable, fast and good
+ * pseudo-random number generator (PRNG). It uses the Mersenne Twister
+ * PRNG, which was originally developed by Makoto Matsumoto and Takuji
+ * Nishimura. Further information can be found at
+ * <ulink url="http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html">
+ * http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html</ulink>.
+ *
+ * If you just need a random number, you simply call the
+ * <function>g_random_*</function> functions, which will create a
+ * globally used #GRand and use the according
+ * <function>g_rand_*</function> functions internally. Whenever you
+ * need a stream of reproducible random numbers, you better create a
+ * #GRand yourself and use the <function>g_rand_*</function> functions
+ * directly, which will also be slightly faster. Initializing a #GRand
+ * with a certain seed will produce exactly the same series of random
+ * numbers on all platforms. This can thus be used as a seed for e.g.
+ * games.
+ *
+ * The <function>g_rand*_range</function> functions will return high
+ * quality equally distributed random numbers, whereas for example the
+ * <literal>(g_random_int()%max)</literal> approach often
+ * doesn't yield equally distributed numbers.
+ *
+ * GLib changed the seeding algorithm for the pseudo-random number
+ * generator Mersenne Twister, as used by
+ * <structname>GRand</structname> and <structname>GRandom</structname>.
+ * This was necessary, because some seeds would yield very bad
+ * pseudo-random streams. Also the pseudo-random integers generated by
+ * <function>g_rand*_int_range()</function> will have a slightly better
+ * equal distribution with the new version of GLib.
+ *
+ * The original seeding and generation algorithms, as found in GLib
+ * 2.0.x, can be used instead of the new ones by setting the
+ * environment variable <envar>G_RANDOM_VERSION</envar> to the value of
+ * '2.0'. Use the GLib-2.0 algorithms only if you have sequences of
+ * numbers generated with Glib-2.0 that you need to reproduce exactly.
+ **/
+
+/**
+ * GRand:
+ *
+ * The #GRand struct is an opaque data structure. It should only be
+ * accessed through the <function>g_rand_*</function> functions.
+ **/
+
G_LOCK_DEFINE_STATIC (global_random);
static GRand* global_random = NULL;
static guint
get_random_version (void)
{
- static gboolean initialized = FALSE;
+ static gsize initialized = FALSE;
static guint random_version;
-
- if (!initialized)
+
+ if (g_once_init_enter (&initialized))
{
const gchar *version_string = g_getenv ("G_RANDOM_VERSION");
if (!version_string || version_string[0] == '\000' ||
version_string);
random_version = 22;
}
- initialized = TRUE;
+ g_once_init_leave (&initialized, TRUE);
}
return random_version;
}
-/* This is called from g_thread_init(). It's used to
- * initialize some static data in a threadsafe way.
- */
-void
-_g_rand_thread_init (void)
-{
- (void)get_random_version ();
-}
-
struct _GRand
{
guint32 mt[N]; /* the array for the state vector */
{
int r;
+ setvbuf (dev_urandom, NULL, _IONBF, 0);
do
{
errno = 0;
}
/**
+ * g_rand_boolean:
+ * @rand_: a #GRand.
+ * @Returns: a random #gboolean.
+ *
+ * Returns a random #gboolean from @rand_. This corresponds to a
+ * unbiased coin toss.
+ **/
+/**
* g_rand_int:
* @rand_: a #GRand.
*
gdouble
g_rand_double_range (GRand* rand, gdouble begin, gdouble end)
{
- return g_rand_double (rand) * (end - begin) + begin;
+ gdouble r;
+
+ r = g_rand_double (rand);
+
+ return r * end - (r - 1) * begin;
}
/**
+ * g_random_boolean:
+ * @Returns: a random #gboolean.
+ *
+ * Returns a random #gboolean. This corresponds to a unbiased coin toss.
+ **/
+/**
* g_random_int:
*
* Return a random #guint32 equally distributed over the range
g_rand_set_seed (global_random, seed);
G_UNLOCK (global_random);
}
-
-
-#define __G_RAND_C__
-#include "galiasdef.c"