* #GWin32InputStream implements #GInputStream for reading from a
* Windows file handle.
*
- * Note that <filename><gio/gwin32inputstream.h></filename> belongs
- * to the Windows-specific GIO interfaces, thus you have to use the
- * <filename>gio-windows-2.0.pc</filename> pkg-config file when using it.
+ * Note that `<gio/gwin32inputstream.h>` belongs to the Windows-specific GIO
+ * interfaces, thus you have to use the `gio-windows-2.0.pc` pkg-config file
+ * when using it.
*/
enum {
* Returns whether the handle of @stream will be
* closed when the stream is closed.
*
- * Return value: %TRUE if the handle is closed when done
+ * Returns: %TRUE if the handle is closed when done
*
* Since: 2.26
*/
*
* Return the Windows file handle that the stream reads from.
*
- * Return value: The file handle of @stream
+ * Returns: The file handle of @stream
*
* Since: 2.26
*/